\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.8.1 - 2D Placement of Streamlines
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Groups Pages
Bibliographic References
[1]

Abdelkrim Mebarki, Pierre Alliez, and Olivier Devillers. Farthest point seeding for efficient placement of streamlines. In Proceeding of IEEE Visualization, 2005.

[2]

W. Press, S. Teukolsky, W. Vetterling, and B. Flannery. Numerical Recipes in C++. Cambridge University Press, 2nd edition, 2002.

[3]

Silicon Graphics Computer Systems, Inc. Standard template library programmer's guide, 1997.