\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.10.1 - Intersecting Sequences of dD Iso-oriented Boxes
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Groups Pages
Bibliographic References
[1]

Andrei Alexandrescu. Modern C++ Design: Generic Programming and Design Patterns Applied. Addison-Wesley, 2001.

[2]

Afra Zomorodian and Herbert Edelsbrunner. Fast software for box intersection. Int. J. Comput. Geom. Appl., 12:143–172, 2002.