\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.10 - 2D and 3D Linear Geometry Kernel
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Kernel_23/MyConstruct_bbox_2.h
#ifndef MYCONSTRUCT_BBOX_2_H
#define MYCONSTRUCT_BBOX_2_H
template <class ConstructBbox_2>
class MyConstruct_bbox_2 : public ConstructBbox_2 {
public:
using ConstructBbox_2::operator();
CGAL::Bbox_2 operator()(const MyPointC2& p) const {
return CGAL::Bbox_2(p.x(), p.y(), p.x(), p.y());
}
};
#endif //MYCONSTRUCT_BBOX_2_H