\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.10 - 2D Triangulation
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Triangulation_2/terrain_with_info.cpp
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Projection_traits_xy_3.h>
#include <CGAL/Delaunay_triangulation_2.h>
#include <CGAL/Triangulation_vertex_base_with_info_2.h>
#include <string>
typedef K::Point_3 Point;
int main()
{
Delaunay dt;
Delaunay::Vertex_handle vh;
vh = dt.insert(Point(0,0,0));
vh->info() = "Paris";
vh = dt.insert(Point(1,0,0.1));
vh->info() = "London";
vh = dt.insert(Point(0,1,0.2));
vh->info() = "New York";
return 0;
}