\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.10 - 2D Triangulation
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CGAL::Regular_triangulation_2< Traits, Tds > Member List

This is the complete list of members for CGAL::Regular_triangulation_2< Traits, Tds >, including all inherited members.

all_vertices_begin() const CGAL::Regular_triangulation_2< Traits, Tds >
all_vertices_end() const CGAL::Regular_triangulation_2< Traits, Tds >
All_vertices_iterator typedefCGAL::Regular_triangulation_2< Traits, Tds >
Bare_point typedefCGAL::Regular_triangulation_2< Traits, Tds >
ccw(const int i) const CGAL::Triangulation_cw_ccw_2
cw(const int i) const CGAL::Triangulation_cw_ccw_2
Distance typedefCGAL::Regular_triangulation_2< Traits, Tds >
draw_dual(Stream &ps)CGAL::Regular_triangulation_2< Traits, Tds >
dual(const Face_handle &f) const CGAL::Regular_triangulation_2< Traits, Tds >
dual(const Edge &e) const CGAL::Regular_triangulation_2< Traits, Tds >
dual(const Edge_circulator &ec) const CGAL::Regular_triangulation_2< Traits, Tds >
dual(const Edge_iterator &ei) const CGAL::Regular_triangulation_2< Traits, Tds >
finite_vertices_begin() const CGAL::Regular_triangulation_2< Traits, Tds >
finite_vertices_end() const CGAL::Regular_triangulation_2< Traits, Tds >
Finite_vertices_iterator typedefCGAL::Regular_triangulation_2< Traits, Tds >
get_boundary_of_conflicts(const Point &p, OutputItBoundaryEdges eit, Face_handle start) const CGAL::Regular_triangulation_2< Traits, Tds >
get_boundary_of_conflicts_and_hidden_vertices(const Weighted_point &p, OutputItBoundaryEdges eit, OutputItHiddenVertices vit, Face_handle start) const CGAL::Regular_triangulation_2< Traits, Tds >
get_conflicts(const Point &p, OutputItFaces fit, Face_handle start) const CGAL::Regular_triangulation_2< Traits, Tds >
get_conflicts_and_boundary(const Weighted_point &p, OutputItFaces fit, OutputItBoundaryEdges eit, Face_handle start) const CGAL::Regular_triangulation_2< Traits, Tds >
get_conflicts_and_boundary_and_hidden_vertices(const Weighted_point &p, OutputItFaces fit, OutputItBoundaryEdges eit, OutputItHiddenVertices vit, Face_handle start) const CGAL::Regular_triangulation_2< Traits, Tds >
get_conflicts_and_hidden_vertices(const Weighted_point &p, OutputItFaces fit, OutputItHiddenVertices vit, Face_handle start) const CGAL::Regular_triangulation_2< Traits, Tds >
get_hidden_vertices(const Point &p, OutputItHiddenVertices vit, Face_handle start) const CGAL::Regular_triangulation_2< Traits, Tds >
hidden_vertices_begin() const CGAL::Regular_triangulation_2< Traits, Tds >
hidden_vertices_end() const CGAL::Regular_triangulation_2< Traits, Tds >
Hidden_vertices_iterator typedefCGAL::Regular_triangulation_2< Traits, Tds >
insert(const Weighted_point &p, Face_handle f=Face_handle())CGAL::Regular_triangulation_2< Traits, Tds >
insert(const Weighted_point &p, Locate_type lt, Face_handle loc, int li)CGAL::Regular_triangulation_2< Traits, Tds >
insert(InputIterator first, InputIterator last)CGAL::Regular_triangulation_2< Traits, Tds >
insert(WeightedPointWithInfoInputIterator first, WeightedPointWithInfoInputIterator last)CGAL::Regular_triangulation_2< Traits, Tds >
is_valid(bool verbose=false, int level=0) const CGAL::Regular_triangulation_2< Traits, Tds >
Line typedefCGAL::Regular_triangulation_2< Traits, Tds >
nearest_power_vertex(Bare_point p) const CGAL::Regular_triangulation_2< Traits, Tds >
number_of_hidden_vertices() const CGAL::Regular_triangulation_2< Traits, Tds >
number_of_vertices() const CGAL::Regular_triangulation_2< Traits, Tds >
power_test(Face_handle f, const Weighted_point &p) const CGAL::Regular_triangulation_2< Traits, Tds >
push_back(const Point &p)CGAL::Regular_triangulation_2< Traits, Tds >
Ray typedefCGAL::Regular_triangulation_2< Traits, Tds >
Regular_triangulation_2(const Traits &gt=Traits())CGAL::Regular_triangulation_2< Traits, Tds >
Regular_triangulation_2(const Regular_triangulation_2 &rt)CGAL::Regular_triangulation_2< Traits, Tds >
Regular_triangulation_2(InputIterator first, InputIterator last, Traits gt=Traits())CGAL::Regular_triangulation_2< Traits, Tds >
remove(Vertex_handle v)CGAL::Regular_triangulation_2< Traits, Tds >
Triangulation_cw_ccw_2()CGAL::Triangulation_cw_ccw_2
weighted_circumcenter(const Face_handle &f) const CGAL::Regular_triangulation_2< Traits, Tds >
Weighted_point typedefCGAL::Regular_triangulation_2< Traits, Tds >