\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.11.1 - 3D Triangulations
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CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS > Member List

This is the complete list of members for CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >, including all inherited members.

Delaunay_triangulation_3(const Geom_traits &traits=Geom_traits(), Lock_data_structure *lock_ds=NULL)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
Delaunay_triangulation_3(const Delaunay_triangulation_3 &dt1)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
Delaunay_triangulation_3(InputIterator first, InputIterator last, const Geom_traits &traits=Geom_traits(), Lock_data_structure *lock_ds=NULL)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
Delaunay_triangulation_3(InputIterator first, InputIterator last, Lock_data_structure *lock_ds, const Geom_traits &traits=Geom_traits())CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
draw_dual(Stream &os)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
dual(Cell_handle c) const CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
dual(Facet f) const CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
dual(Cell_handle c, int i) const CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
dual_support(Cell_handle c, int i) const CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
find_conflicts(Point p, Cell_handle c, OutputIteratorBoundaryFacets bfit, OutputIteratorCells cit, bool *could_lock_zone=NULL)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
find_conflicts(Point p, Cell_handle c, OutputIteratorBoundaryFacets bfit, OutputIteratorCells cit, OutputIteratorInternalFacets ifit, bool *could_lock_zone=NULL)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
Geom_traits typedefCGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
insert(const Point &p, Cell_handle start=Cell_handle(), bool *could_lock_zone=NULL)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
insert(const Point &p, Vertex_handle hint, bool *could_lock_zone=NULL)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
insert(const Point &p, Locate_type lt, Cell_handle loc, int li, int lj, bool *could_lock_zone=NULL)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
insert(PointInputIterator first, PointInputIterator last)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
insert(PointWithInfoInputIterator first, PointWithInfoInputIterator last)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
is_Gabriel(Cell_handle c, int i)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
is_Gabriel(Cell_handle c, int i, int j)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
is_Gabriel(const Facet &f)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
is_Gabriel(const Edge &e)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
is_valid(bool verbose=false) const CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
is_valid(Cell_handle c, bool verbose=false) const CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
Line typedefCGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
Location_policy typedefCGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
Lock_data_structure typedefCGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
move(Vertex_handle v, const Point &p)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
move_if_no_collision(Vertex_handle v, const Point &p)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
nearest_vertex(Point p, Cell_handle c=Cell_handle())CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
nearest_vertex_in_cell(Point p, Cell_handle c)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
Object typedefCGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
Plane typedefCGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
Ray typedefCGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
remove(Vertex_handle v)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
remove(Vertex_handle v, bool *could_lock_zone)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
remove(InputIterator first, InputIterator beyond)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
remove_cluster(InputIterator first, InputIterator beyond)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
side_of_circle(const Facet &f, const Point &p) const CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
side_of_circle(Cell_handle c, int i, const Point &p)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
side_of_sphere(Cell_handle c, const Point &p) const CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
Triangulation_data_structure typedefCGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
vertices_in_conflict(Point p, Cell_handle c, OutputIterator res)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >
vertices_on_conflict_zone_boundary(Point p, Cell_handle c, OutputIterator res)CGAL::Delaunay_triangulation_3< Traits, TDS, LP, SLDS >