\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.11.3 - Triangulated Surface Mesh Skeletonization
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Bibliographic References
[1]

Andrea Tagliasacchi, Ibraheem Alhashim, Matt Olson, and Hao Zhang. Mean curvature skeletons. Computer Graphics Forum (Proceedings of the Symposium on Geometry Processing), 31(5):1735–1744, 2012.