\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.11 - Kinetic Framework
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Here we list the main classes provided by the framework to support implementing kinetic data structures.

Classes

class  CGAL::Kinetic::Active_objects_vector< MovingObject >
 MovingObjects are stored in a vector. More...
 
class  CGAL::Kinetic::Cartesian< FunctionKernel >
 This class provides a model of Kinetic::Kernel for use with general Cartesian geometry. More...
 
class  CGAL::Kinetic::Default_instantaneous_kernel< SimulationTraits >
 This class provides a model of the Kinetic::InstantaneousKernel for use with general Cartesian Geometry. More...
 
class  CGAL::Kinetic::Default_simulator< FunctionKernel, EventQueue >
 The class Kinetic::Default_simulator controls kinetic data structures by maintaining a concept of time and ensuring that events are processed when necessary. More...