\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.12 - Geometric Object Generators
Generator/random_points_in_triangles_3.cpp
#include <CGAL/Simple_cartesian.h>
#include <CGAL/point_generators_3.h>
#include <iostream>
#include <fstream>
using namespace CGAL;
typedef K::Point_3 Point;
int main()
{
// Generated points are in that vector
std::vector<Point> points;
// Create input triangles
std::vector<K::Triangle_3> triangles;
for(int i=0; i< 5; ++i)
{
triangles.push_back(K::Triangle_3(Point(i,0,0.5*i), Point(i+1,0,0.5*i), Point(i+0.5,1,0.5*i)));
}
// Create the generator, input is the vector of Triangle_3
// Get 100 random points in cdt
CGAL::cpp11::copy_n(g, 1000, std::back_inserter(points));
// Check that we have really created 100 points.
assert( points.size() == 1000);
// print the first point that was generated
std::cout << points[0] << std::endl;
return 0;
}