\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.13.1 - 2D Straight Skeleton and Polygon Offsetting

Classes

struct  CGAL::Straight_skeleton_converter_2< SrcSs, TgtSs, ItemsCvt >
 The class Straight_skeleton_converter_2 converts a straight skeleton instantiated using certain traits into another straight skeleton instantiated using a different traits. More...
 
struct  CGAL::Straight_skeleton_items_converter_2< SrcSs, TgtSs, NTConverter >
 Straight_skeleton_items_converter_2 is a model of the StraightSkeletonItemsConverter_2 concept More...
 
class  CGAL::Straight_skeleton_face_base_2< Refs >
 The class Straight_skeleton_face_base_2 provides a model for the StraightSkeletonFace_2 concept which is the face type required by the StraightSkeleton_2 concept. More...
 
class  CGAL::Straight_skeleton_halfedge_base_2< Refs >
 The class Straight_skeleton_halfedge_base_2 provides a model for the StraightSkeletonHalfedge_2 concept which is the halfedge type required by the StraightSkeleton_2 concept. More...
 
class  CGAL::Straight_skeleton_vertex_base_2< Refs, Point, FT >
 The class Straight_skeleton_vertex_base_2 provides a model for the StraightSkeletonVertex_2 concept which is the vertex type required by the StraightSkeleton_2 concept. More...