\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.13 - 3D Periodic Triangulations
Periodic_3_triangulation_3/p3rt3_insert_only.cpp
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Periodic_3_regular_triangulation_traits_3.h>
#include <CGAL/Periodic_3_regular_triangulation_3.h>
#include <CGAL/periodic_3_triangulation_3_io.h>
#include <CGAL/Regular_triangulation_vertex_base_3.h>
#include <CGAL/Regular_triangulation_cell_base_3.h>
#include <iostream>
typedef CGAL::Epick K;
/* If remove() isn't called in our program, we can use a triangulation data structure
* more appropriate, which saves some memory resources.
*/
typedef Gt::Iso_cuboid_3 Iso_cuboid;
typedef Gt::Weighted_point_3 Weighted_point_3;
typedef Gt::Point_3 Point_3;
typedef P3RT3::Vertex_handle Vertex_handle;
int main(int, char**)
{
P3RT3 p3rt3(P3RT3::Iso_cuboid(0,0,0, 1,1,1));
p3rt3.insert(Weighted_point_3(Point_3(0.1,0.1,0.1), 0.01));
p3rt3.insert(Weighted_point_3(Point_3(0.9,0.1,0.1), 0.01));
p3rt3.insert(Weighted_point_3(Point_3(0.1,0.9,0.1), 0.01));
p3rt3.insert(Weighted_point_3(Point_3(0.1,0.1,0.9), 0.01));
p3rt3.insert(Weighted_point_3(Point_3(0.4,0.4,0.4), 0.001));
std::cout << "EXIT SUCCESS" << std::endl;
return 0;
}