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\newcommand{\E}{\mathrm{E}} \newcommand{\A}{\mathrm{A}} \newcommand{\R}{\mathrm{R}} \newcommand{\N}{\mathrm{N}} \newcommand{\Q}{\mathrm{Q}} \newcommand{\Z}{\mathrm{Z}} \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }
CGAL 4.14.3 - 2D Arrangements
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Arrangement_on_surface_2/point_location_example.cpp
// Answering point-location queries.
#include <CGAL/Simple_cartesian.h>
#include <CGAL/Arr_segment_traits_2.h>
#include <CGAL/Arrangement_2.h>
#include <CGAL/Arr_naive_point_location.h>
#include <CGAL/Arr_landmarks_point_location.h>
#include "point_location_utils.h"
typedef int Number_type;
typedef Traits_2::Point_2 Point_2;
typedef CGAL::Arrangement_2<Traits_2> Arrangement_2;
int main ()
{
// Construct the arrangement.
Arrangement_2 arr;
Naive_pl naive_pl(arr);
construct_segments_arr(arr);
// Perform some point-location queries using the naive strategy.
point_location_query (naive_pl, Point_2(1, 4)); // q1
point_location_query (naive_pl, Point_2(4, 3)); // q2
point_location_query (naive_pl, Point_2(6, 3)); // q3
// Attach the landmarks object to the arrangement and perform queries.
Landmarks_pl landmarks_pl;
landmarks_pl.attach(arr);
point_location_query (landmarks_pl, Point_2(3, 2)); // q4
point_location_query (landmarks_pl, Point_2(5, 2)); // q5
point_location_query (landmarks_pl, Point_2(1, 0)); // q6
return 0;
}