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\newcommand{\E}{\mathrm{E}} \newcommand{\A}{\mathrm{A}} \newcommand{\R}{\mathrm{R}} \newcommand{\N}{\mathrm{N}} \newcommand{\Q}{\mathrm{Q}} \newcommand{\Z}{\mathrm{Z}} \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }
CGAL 4.14.3 - 2D Triangulation
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Triangulation_2/hierarchy.cpp
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Delaunay_triangulation_2.h>
#include <CGAL/Triangulation_hierarchy_2.h>
#include <CGAL/point_generators_2.h>
#include <CGAL/algorithm.h>
#include <cassert>
typedef Triangulation::Point Point;
int main( )
{
std::cout << "insertion of 1000 random points" << std::endl;
Triangulation t;
CGAL::Random_points_in_square_2<Point,Creator> g(1.);
CGAL::cpp11::copy_n( g, 1000, std::back_inserter(t));
//verbose mode of is_valid ; shows the number of vertices at each level
std::cout << "The number of vertices at successive levels" << std::endl;
assert(t.is_valid(true));
return 0;
}