Loading [MathJax]/extensions/TeX/newcommand.js
\newcommand{\E}{\mathrm{E}} \newcommand{\A}{\mathrm{A}} \newcommand{\R}{\mathrm{R}} \newcommand{\N}{\mathrm{N}} \newcommand{\Q}{\mathrm{Q}} \newcommand{\Z}{\mathrm{Z}} \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }
CGAL 4.14.3 - 2D Triangulation
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Triangulation_2/terrain.cpp
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Projection_traits_xy_3.h>
#include <CGAL/Delaunay_triangulation_2.h>
#include <fstream>
typedef K::Point_3 Point;
int main()
{
std::ifstream in("data/terrain.cin");
std::istream_iterator<Point> begin(in);
std::istream_iterator<Point> end;
Delaunay dt(begin, end);
std::cout << dt.number_of_vertices() << std::endl;
return 0;
}