\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
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CGAL 4.14 - 2D and 3D Linear Geometry Kernel
Kernel_23/MyConstruct_bbox_2.h
#ifndef MYCONSTRUCT_BBOX_2_H
#define MYCONSTRUCT_BBOX_2_H
template
<
class
ConstructBbox_2>
class
MyConstruct_bbox_2 :
public
ConstructBbox_2 {
public
:
using
ConstructBbox_2::operator();
CGAL::Bbox_2
operator()(
const
MyPointC2& p)
const
{
return
CGAL::Bbox_2
(p.x(), p.y(), p.x(), p.y());
}
};
#endif //MYCONSTRUCT_BBOX_2_H