\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.3 - dD Range and Segment Trees
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Bibliographic References
[1]

Mark de Berg, Marc van Kreveld, Mark Overmars, and Otfried Schwarzkopf. Computational Geometry: Algorithms and Applications. Springer-Verlag, Berlin, 1997.

[2]

E. Gamma, R. Helm, R. Johnson, and J. Vlissides. Design Patterns – Elements of Reusable Object-Oriented Software. Addison-Wesley, 1995.

[3]

H. Samet. The Design and Analysis of Spatial Data Structures. Addison-Wesley, Reading, MA, 1990.