Processing math: 100%
CGAL 4.4 - 3D Skin Surface Meshing
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Skin_surface_3/union_of_balls_simple.cpp
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Union_of_balls_3.h>
#include <CGAL/Polyhedron_3.h>
#include <CGAL/mesh_union_of_balls_3.h>
#include <list>
typedef CGAL::Union_of_balls_3<Traits> Union_of_balls_3;
typedef Union_of_balls_3::Weighted_point Weighted_point;
typedef Weighted_point::Point Bare_point;
typedef CGAL::Polyhedron_3<K> Polyhedron;
int main() {
std::list<Weighted_point> l;
l.push_front(Weighted_point(Bare_point(0,0,0), 1));
l.push_front(Weighted_point(Bare_point(0,1,0), 2));
l.push_front(Weighted_point(Bare_point(0,0,2), 1));
Union_of_balls_3 union_of_balls(l.begin(), l.end());
Polyhedron p;
CGAL::mesh_union_of_balls_3(union_of_balls, p);
return 0;
}