\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.5.1 - 2D Conforming Triangulations and Meshes
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Mesh_2/conforming.cpp
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Constrained_Delaunay_triangulation_2.h>
#include <CGAL/Triangulation_conformer_2.h>
#include <iostream>
typedef CDT::Point Point;
typedef CDT::Vertex_handle Vertex_handle;
int main()
{
CDT cdt;
// construct a constrained triangulation
Vertex_handle
va = cdt.insert(Point( 5., 5.)),
vb = cdt.insert(Point(-5., 5.)),
vc = cdt.insert(Point( 4., 3.)),
vd = cdt.insert(Point( 5.,-5.)),
ve = cdt.insert(Point( 6., 6.)),
vf = cdt.insert(Point(-6., 6.)),
vg = cdt.insert(Point(-6.,-6.)),
vh = cdt.insert(Point( 6.,-6.));
cdt.insert_constraint(va,vb);
cdt.insert_constraint(vb,vc);
cdt.insert_constraint(vc,vd);
cdt.insert_constraint(vd,va);
cdt.insert_constraint(ve,vf);
cdt.insert_constraint(vf,vg);
cdt.insert_constraint(vg,vh);
cdt.insert_constraint(vh,ve);
std::cout << "Number of vertices before: "
<< cdt.number_of_vertices() << std::endl;
// make it conforming Delaunay
std::cout << "Number of vertices after make_conforming_Delaunay_2: "
<< cdt.number_of_vertices() << std::endl;
// then make it conforming Gabriel
std::cout << "Number of vertices after make_conforming_Gabriel_2: "
<< cdt.number_of_vertices() << std::endl;
}