\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.6.1 - Intersecting Sequences of dD Iso-oriented Boxes
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Box_intersection_d/minimal.cpp
#include <CGAL/box_intersection_d.h>
#include <CGAL/Bbox_2.h>
#include <iostream>
typedef CGAL::Bbox_2 Bbox;
// 9 boxes of a grid
Box boxes[9] = { Bbox( 0,0,1,1), Bbox( 1,0,2,1), Bbox( 2,0,3,1), // low
Bbox( 0,1,1,2), Bbox( 1,1,2,2), Bbox( 2,1,3,2), // middle
Bbox( 0,2,1,3), Bbox( 1,2,2,3), Bbox( 2,2,3,3)};// upper
// 2 selected boxes as query; center and upper right
Box query[2] = { Bbox( 1,1,2,2), Bbox( 2,2,3,3)};
void callback( const Box& a, const Box& b ) {
std::cout << "box " << a.id() << " intersects box " << b.id() << std::endl;
}
int main() {
CGAL::box_intersection_d( boxes, boxes+9, query, query+2, callback);
return 0;
}