\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.6.1 - 2D Polygon Partitioning
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Bibliographic References
[1]

Mark de Berg, Marc van Kreveld, Mark Overmars, and Otfried Schwarzkopf. Computational Geometry: Algorithms and Applications. Springer-Verlag, Berlin, 1997.

[2]

Daniel H. Greene. The decomposition of polygons into convex parts. In Franco P. Preparata, editor, Computational Geometry, volume 1 of Adv. Comput. Res., pages 235–259. JAI Press, Greenwich, Conn., 1983.

[3]

S. Hertel and K. Mehlhorn. Fast triangulation of simple polygons. In Proc. 4th Internat. Conf. Found. Comput. Theory, volume 158 of Lecture Notes Comput. Sci., pages 207–218. Springer-Verlag, 1983.