\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.6.2 - 2D Triangulation Data Structure
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Concepts

conceptTriangulationDataStructure_2
 The concept TriangulationDataStructure_2 describes the requirements for the second template parameter of the basic triangulation class Triangulation_2<Traits,Tds> and of all other 2D triangulation classes. More...
 
conceptTriangulationDataStructure_2::Vertex
 The concept TriangulationDataStructure_2::Vertex describes the type used by a TriangulationDataStructure_2 to store the vertices. More...
 
conceptTriangulationDataStructure_2::Face
 The concept TriangulationDataStructure_2::Face describes the types used to store the faces face class of a TriangulationDataStructure_2. A TriangulationDataStructure_2::Face stores three handles to its three vertices and three handles to its three neighbors. The vertices are indexed 0,1, and 2 in counterclockwise order. The neighbor indexed i lies opposite to vertex i. More...
 
conceptTriangulationDSFaceBase_2
 The concept TriangulationDSFaceBase_2 describes the requirements for the base face of a CGAL::Triangulation_data_structure_2<Vb,Fb>. More...
 
conceptTriangulationDSVertexBase_2
 The concept TriangulationDSVertexBase_2 describes the requirements for the vertex base class of a CGAL::Triangulation_data_structure_2<Vb,Fb>. More...