\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.6.3 - Geometric Object Generators
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Generator/cube_d.cpp
#include <iostream>
#include <vector>
#include <CGAL/Cartesian_d.h>
#include <CGAL/point_generators_d.h>
typedef CGAL::Cartesian_d<double> Kd;
typedef Kd::Point_d Point;
int main ()
{
int nb_points = 10;
int dim =5;
double size = 100.0;
std::cout << "Generating "<<nb_points<<" random points in a cube in "
<<dim<<"D, coordinates from "<<-size<<" to "<<size<<std::endl;
std::vector<Point> v;
v.reserve (nb_points);
for (int i = 0; i < nb_points; ++i) v.push_back (*gen++);
for (int i = 0; i < nb_points; ++i) std::cout<<" "<<v[i]<<std::endl;
return 0;
}