\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.6 - 2D Arrangements
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ArrangementVerticalRayShoot_2 Member List

This is the complete list of members for ArrangementVerticalRayShoot_2, including all inherited members.

Arrangement_2 typedefArrangementVerticalRayShoot_2
ArrangementVerticalRayShoot_2()ArrangementVerticalRayShoot_2
ArrangementVerticalRayShoot_2(const Arrangement_2 &arr)ArrangementVerticalRayShoot_2
attach(const Arrangement_2 &arr)ArrangementVerticalRayShoot_2
detach()ArrangementVerticalRayShoot_2
Point_2 typedefArrangementVerticalRayShoot_2
ray_shoot_down(const Point_2 &q) const ArrangementVerticalRayShoot_2
ray_shoot_up(const Point_2 &q) const ArrangementVerticalRayShoot_2