\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.6 - Point Set Processing
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Point_set_processing_3/jet_smoothing_example.cpp
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/jet_smooth_point_set.h>
#include <vector>
// types
typedef Kernel::Point_3 Point;
int main(void)
{
// generate point set
std::vector<Point> points;
points.push_back(Point( 0.0, 0.0, 0.001));
points.push_back(Point(-0.1,-0.1, 0.002));
points.push_back(Point(-0.1,-0.2, 0.001));
points.push_back(Point(-0.1, 0.1, 0.002));
points.push_back(Point( 0.1,-0.1, 0.000));
points.push_back(Point( 0.1, 0.2, 0.001));
points.push_back(Point( 0.2, 0.0, 0.002));
points.push_back(Point( 0.2, 0.1, 0.000));
points.push_back(Point( 0.0,-0.1, 0.001));
// Smoothing.
const unsigned int nb_neighbors = 8; // default is 24 for real-life point sets
CGAL::jet_smooth_point_set(points.begin(), points.end(), nb_neighbors);
return EXIT_SUCCESS;
}