\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.7 - Polygon Mesh Processing
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Groups Pages
Bibliographic References
[1]

A.Guéziec, G.Taubin, F.Lazarus, and B.Horn. Cutting and stitching: Converting sets of polygons to manifold surfaces. Visualization and Computer Graphics, IEEE Transactions on, 7(2):136–151, 2001.

[2]

Mario Botsch and Olga Sorkine. On linear variational surface deformation methods. Visualization and Computer Graphics, IEEE Transactions on, 14(1):213–230, 2008.

[3]

M. Botsch, L. Kobbelt, M. Pauly, P. Alliez, and B. Lévy. Polygon mesh processing. CRC press, 2010.

[4]

P. Liepa. Filling holes in meshes. In Proceedings of the 2003 Eurographics/ACM SIGGRAPH Symposium on Geometry Processing, pages 200–205. Eurographics Association, 2003.

[5]

M. Zou, T. Ju, and N. Carr. An algorithm for triangulating multiple 3d polygons. In Computer Graphics Forum, volume 32, pages 157–166. Wiley Online Library, 2013.