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CGAL 4.7 - 3D Triangulation Data Structure
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TriangulationDataStructure_3 Member List

This is the complete list of members for TriangulationDataStructure_3, including all inherited members.

adjacent_vertices(Vertex_handle v, OutputIterator vertices) const TriangulationDataStructure_3
are_equal(const Facet &f, const Facet &g) const TriangulationDataStructure_3
are_equal(Cell_handle c, int i, Cell_handle n, int j) const TriangulationDataStructure_3
are_equal(const Facet &f, Cell_handle n, int j) const TriangulationDataStructure_3
Cell typedefTriangulationDataStructure_3
Cell_circulator typedefTriangulationDataStructure_3
Cell_handle typedefTriangulationDataStructure_3
Cell_iterator typedefTriangulationDataStructure_3
cells_begin() const TriangulationDataStructure_3
cells_end() const TriangulationDataStructure_3
clear()TriangulationDataStructure_3
Concurrency_tag typedefTriangulationDataStructure_3
copy_tds(const TriangulationDataStructure_3 &tds1, Vertex_handle v=Vertex_handle())TriangulationDataStructure_3
copy_tds(const TDS_src &tds_src, typename TDS_src::Vertex_handle v, const ConvertVertex &convert_vertex, const ConvertCell &convert_cell)TriangulationDataStructure_3
create_cell(const Cell &c=Cell())TriangulationDataStructure_3
create_cell(Cell_handle c)TriangulationDataStructure_3
create_cell(Vertex_handle v0, Vertex_handle v1, Vertex_handle v2, Vertex_handle v3)TriangulationDataStructure_3
create_cell(Vertex_handle v0, Vertex_handle v1, Vertex_handle v2, Vertex_handle v3, Cell_handle n0, Cell_handle n1, Cell_handle n2, Cell_handle n3)TriangulationDataStructure_3
create_vertex(const Vertex &v=Vertex())TriangulationDataStructure_3
create_vertex(Vertex_handle v)TriangulationDataStructure_3
decrease_dimension(Cell_handle c, int i)TriangulationDataStructure_3
degree(Vertex_handle v) const TriangulationDataStructure_3
delete_cell(Cell_handle c)TriangulationDataStructure_3
delete_cells(CellIt first, CellIt last)TriangulationDataStructure_3
delete_vertex(Vertex_handle v)TriangulationDataStructure_3
delete_vertices(VertexIt first, VertexIt last)TriangulationDataStructure_3
difference_type typedefTriangulationDataStructure_3
dimension() const TriangulationDataStructure_3
Edge typedefTriangulationDataStructure_3
Edge_iterator typedefTriangulationDataStructure_3
edges_begin() const TriangulationDataStructure_3
edges_end() const TriangulationDataStructure_3
Facet typedefTriangulationDataStructure_3
Facet_circulator typedefTriangulationDataStructure_3
Facet_iterator typedefTriangulationDataStructure_3
facets_begin() const TriangulationDataStructure_3
facets_end() const TriangulationDataStructure_3
flip(Edge e)TriangulationDataStructure_3
flip(Cell_handle c, int i, int j)TriangulationDataStructure_3
flip(Facet f)TriangulationDataStructure_3
flip(Cell_handle c, int i)TriangulationDataStructure_3
flip_flippable(Edge e)TriangulationDataStructure_3
flip_flippable(Cell_handle c, int i, int j)TriangulationDataStructure_3
flip_flippable(Facet f)TriangulationDataStructure_3
flip_flippable(Cell_handle c, int i)TriangulationDataStructure_3
has_vertex(const Facet &f, Vertex_handle v, int &j) const TriangulationDataStructure_3
has_vertex(Cell_handle c, int i, Vertex_handle v, int &j) const TriangulationDataStructure_3
has_vertex(const Facet &f, Vertex_handle v) const TriangulationDataStructure_3
has_vertex(Cell_handle c, int i, Vertex_handle v) const TriangulationDataStructure_3
incident_cells(const Edge &e) const TriangulationDataStructure_3
incident_cells(Cell_handle c, int i, int j) const TriangulationDataStructure_3
incident_cells(const Edge &e, Cell_handle start) const TriangulationDataStructure_3
incident_cells(Cell_handle c, int i, int j, Cell_handle start) const TriangulationDataStructure_3
incident_cells(Vertex_handle v, OutputIterator cells) const TriangulationDataStructure_3
incident_edges(Vertex_handle v, OutputIterator edges) const TriangulationDataStructure_3
incident_facets(Edge e) const TriangulationDataStructure_3
incident_facets(Cell_handle c, int i, int j) const TriangulationDataStructure_3
incident_facets(Edge e, Facet start) const TriangulationDataStructure_3
incident_facets(Edge e, Cell_handle start, int f) const TriangulationDataStructure_3
incident_facets(Cell_handle c, int i, int j, Facet start) const TriangulationDataStructure_3
incident_facets(Cell_handle c, int i, int j, Cell_handle start, int f) const TriangulationDataStructure_3
incident_facets(Vertex_handle v, OutputIterator facets) const TriangulationDataStructure_3
insert_in_cell(Cell_handle c)TriangulationDataStructure_3
insert_in_edge(Edge e)TriangulationDataStructure_3
insert_in_edge(Cell_handle c, int i, int j)TriangulationDataStructure_3
insert_in_facet(const Facet &f)TriangulationDataStructure_3
insert_in_facet(Cell_handle c, int i)TriangulationDataStructure_3
insert_in_hole(CellIt cell_begin, CellIt cell_end, Cell_handle begin, int i)TriangulationDataStructure_3
insert_in_hole(CellIt cell_begin, CellIt cell_end, Cell_handle begin, int i, Vertex_handle newv)TriangulationDataStructure_3
insert_increase_dimension(Vertex_handle star=Vertex_handle())TriangulationDataStructure_3
is_cell(Cell_handle c) const TriangulationDataStructure_3
is_cell(Vertex_handle u, Vertex_handle v, Vertex_handle w, Vertex_handle t, Cell_handle &c, int &i, int &j, int &k, int &l) const TriangulationDataStructure_3
is_edge(Cell_handle c, int i, int j) const TriangulationDataStructure_3
is_edge(Vertex_handle u, Vertex_handle v, Cell_handle &c, int &i, int &j) const TriangulationDataStructure_3
is_edge(Vertex_handle u, Vertex_handle v) const TriangulationDataStructure_3
is_facet(Cell_handle c, int i) const TriangulationDataStructure_3
is_facet(Vertex_handle u, Vertex_handle v, Vertex_handle w, Cell_handle &c, int &i, int &j, int &k) const TriangulationDataStructure_3
is_valid(bool verbose=false) const TriangulationDataStructure_3
is_valid(Vertex_handle v, bool verbose=false) const TriangulationDataStructure_3
is_valid(Cell_handle c, bool verbose=false) const TriangulationDataStructure_3
is_vertex(Vertex_handle v) const TriangulationDataStructure_3
mirror_facet(Facet f) const TriangulationDataStructure_3
mirror_index(Cell_handle c, int i) const TriangulationDataStructure_3
mirror_vertex(Cell_handle c, int i) const TriangulationDataStructure_3
number_of_cells() const TriangulationDataStructure_3
number_of_edges() const TriangulationDataStructure_3
number_of_facets() const TriangulationDataStructure_3
number_of_vertices() const TriangulationDataStructure_3
operator<<(ostream &os, const TriangulationDataStructure_3 &tds)TriangulationDataStructure_3
operator=(const TriangulationDataStructure_3 &tds1)TriangulationDataStructure_3
operator>>(istream &is, TriangulationDataStructure_3 &tds)TriangulationDataStructure_3
raw_cells_begin() const TriangulationDataStructure_3
raw_cells_end() const TriangulationDataStructure_3
Rebind_cell typedefTriangulationDataStructure_3
Rebind_vertex typedefTriangulationDataStructure_3
remove_decrease_dimension(Vertex_handle v, Vertex_handle w=v)TriangulationDataStructure_3
remove_from_maximal_dimension_simplex(Vertex_handle v)TriangulationDataStructure_3
reorient()TriangulationDataStructure_3
set_dimension(int n)TriangulationDataStructure_3
size_type typedefTriangulationDataStructure_3
swap(TriangulationDataStructure_3 &tds1)TriangulationDataStructure_3
TriangulationDataStructure_3()TriangulationDataStructure_3
TriangulationDataStructure_3(const TriangulationDataStructure_3 &tds1)TriangulationDataStructure_3
Vertex typedefTriangulationDataStructure_3
Vertex_handle typedefTriangulationDataStructure_3
Vertex_iterator typedefTriangulationDataStructure_3
vertices_begin() const TriangulationDataStructure_3
vertices_end() const TriangulationDataStructure_3