#include <CGAL/Homogeneous.h>
#include <CGAL/Polyhedron_traits_with_normals_3.h>
#include <CGAL/Polyhedron_3.h>
#include <iostream>
#include <algorithm>
struct Normal_vector {
template <class Facet>
typename Facet::Plane_3 operator()( Facet& f) {
typename Facet::Halfedge_handle h = f.halfedge();
h->next()->vertex()->point() - h->vertex()->point(),
h->next()->next()->vertex()->point() - h->next()->vertex()->point());
}
};
int main() {
Point_3 p( 1, 0, 0);
Point_3 q( 0, 1, 0);
Point_3 r( 0, 0, 1);
Point_3 s( 0, 0, 0);
Polyhedron P;
P.make_tetrahedron( p, q, r, s);
std::transform( P.facets_begin(), P.facets_end(), P.planes_begin(),
Normal_vector());
std::copy( P.planes_begin(), P.planes_end(),
std::ostream_iterator<Vector_3>( std::cout, "\n"));
return 0;
}