\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.8.1 - 3D Polyhedral Surface
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Bibliographic References
[1]

Gavin Bell, Anthony Parisi, and Mark Pesce. Vrml the virtual reality modeling language: Version 1.0 specification. http://www.web3d.org/x3d/specifications/vrml/VRML1.0/index.html, May 26 1995.

[2]

Jed Hartman and Josie Wernecke. The VRML 2.0 Handbook: Building Moving Worlds on the Web. Addison-Wesley, 1996.

[3]

L. Kettner. Using generic programming for designing a data structure for polyhedral surfaces. Comput. Geom. Theory Appl., 13:65–90, 1999.

[4]

Leif Kobbelt. sqrt 3-subdivision. In Computer Graphics (Proc. SIGGRAPH '00), volume 34, pages 103–112, 2000.

[5]

Mark Phillips. Geomview Manual, Version 1.6.1 for Unix Workstations. The Geometry Center, University of Minnesota, 1996.

[6]

The virtual reality modeling language specification: Version 2.0, ISO/IEC CD 14772, December 1997.

[7]

Josie Wernicke. The Inventor Mentor: Programming Object-Oriented 3D Graphics with Open Inventor, Release 2. Addison-Wesley, 1994.