\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
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CGAL 4.8.1 - dD Triangulations
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triangulation1.cpp
{
int
i=0;
typedef
Triangulation::Full_cell_iterator Full_cell_iterator;
typedef
Triangulation::Facet Facet;
for
( Full_cell_iterator cit = t.full_cells_begin();
cit != t.full_cells_end(); ++cit )
{
if
( ! t.is_infinite(cit) )
continue
;
Facet ft(cit, cit->index(t.infinite_vertex()));
++i;
// |ft| is a facet of the convex hull
}
std::cout <<
"There are "
<< i <<
" facets on the convex hull."
<< std::endl;
}