Loading [MathJax]/extensions/TeX/newcommand.js
\newcommand{\E}{\mathrm{E}} \newcommand{\A}{\mathrm{A}} \newcommand{\R}{\mathrm{R}} \newcommand{\N}{\mathrm{N}} \newcommand{\Q}{\mathrm{Q}} \newcommand{\Z}{\mathrm{Z}} \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }
CGAL 5.0.2 - 3D Triangulations
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Triangulation_3/draw_triangulation_3.cpp
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Delaunay_triangulation_3.h>
#include <CGAL/point_generators_3.h>
#include <CGAL/draw_triangulation_3.h>
int main()
{
std::vector<K::Point_3> points;
CGAL::Random_points_in_sphere_3<K::Point_3,Creator> g(1.0);
std::copy_n(g, 50, std::back_inserter(points));
DT3 dt3(points.begin(), points.end());
CGAL::draw(dt3);
return EXIT_SUCCESS;
}