Pierre Alliez, David Cohen-Steiner, Michael Hemmer, Cédric Portaneri, and Mael Rouxel-Labbé
This component takes a 3D triangle mesh, a triangle soup, or a point set as input, and generates a valid triangulated surface mesh that strictly contains the input (watertight, intersection-free and 2-manifold). The algorithm proceeds by shrink-wrapping and refining a 3D Delaunay triangulation starting from a loose bounding box of the input. Two user-defined parameters, alpha and offset, offer control over the maximum size of cavities where the shrink-wrapping process can enter, and the tightness of the final surface mesh to the input, respectively. Once combined, these parameters provide a means to trade fidelity to the input for complexity of the output.
Functions
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| Free Functions |
| Functions to create a wrap from point clouds, triangle soups, and triangle meshes.
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