#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Arrangement_2.h>
#include <CGAL/Arr_segment_traits_2.h>
#include <CGAL/draw_arrangement_2.h>
using Point = Traits::Point_2;
std::tuple<float, float, float>
hsv_to_rgb(float hue, float sat, float value) {
float red, green, blue;
float fc = value * sat;
float hue_prime = fmod(hue / 60.0, 6);
float fx = fc * (1.0 - fabs(fmod(hue_prime, 2) - 1.0));
float fm = value - fc;
if(0 <= hue_prime && hue_prime < 1) {
red = fc;
green = fx;
blue = 0;
}
else if(1 <= hue_prime && hue_prime < 2) {
red = fx;
green = fc;
blue = 0;
}
else if(2 <= hue_prime && hue_prime < 3) {
red = 0;
green = fc;
blue = fx;
}
else if(3 <= hue_prime && hue_prime < 4) {
red = 0;
green = fx;
blue = fc;
}
else if(4 <= hue_prime && hue_prime < 5) {
red = fx;
green = 0;
blue = fc;
}
else if(5 <= hue_prime && hue_prime < 6) {
red = fc;
green = 0;
blue = fx;
}
else {
red = 0;
green = 0;
blue = 0;
}
red += fm;
green += fm;
blue += fm;
red *= 255;
green *= 255;
blue *= 255;
return std::make_tuple(red, green, blue);
}
int main() {
Traits traits;
Arrangement_2 arr(&traits);
auto ctr_xcv = traits.construct_x_monotone_curve_2_object();
std::cout << arr.number_of_vertices() << ", "
<< arr.number_of_edges() << ", "
<< arr.number_of_faces() << std::endl;
std::size_t id(0);
float h = 360.0 * id++ / arr.number_of_faces();
float s = 0.5;
float v = 0.5;
float r, g, b;
std::tie(r, g, b) = hsv_to_rgb(h, s, v);
}, "hsv colors", true);
return EXIT_SUCCESS;
}