CGAL 5.6 - 3D Point Set
Point_set_3/point_set_property.cpp
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Point_set_3.h>
#include <CGAL/Random.h>
#include <fstream>
#include <limits>
typedef Kernel::FT FT;
typedef Kernel::Point_3 Point;
typedef Kernel::Vector_3 Vector;
typedef std::array<unsigned char, 3> Color;
typedef CGAL::Point_set_3<Point> Point_set;
typedef Point_set::Property_map<Color> Color_map;
typedef Point_set::Property_map<FT> FT_map;
void print_point_set (const Point_set& point_set)
{
Color_map color;
boost::tie (color, boost::tuples::ignore) = point_set.property_map<Color>("color");
FT_map intensity;
boost::tie (intensity, boost::tuples::ignore) = point_set.property_map<FT>("intensity");
std::cerr << "Content of point set:" << std::endl;
for (Point_set::const_iterator it = point_set.begin(); it != point_set.end(); ++ it)
{
std::cerr << "* Point " << point_set.point(*it) // or point_set[it]
<< " with color [" << static_cast<int>(color[*it][0])
<< " " << static_cast<int>(color[*it][1])
<< " " << static_cast<int>(color[*it][2])
<< "] and intensity " << intensity[*it]
<< std::endl;
}
}
int main (int, char**)
{
Point_set point_set;
Color black = {{ 0, 0, 0 }};
bool success = false;
Color_map color;
boost::tie (color, success) = point_set.add_property_map<Color> ("color", black);
assert (success);
FT_map intensity;
boost::tie (intensity, success) = point_set.add_property_map<FT> ("intensity", 0.);
assert (success);
point_set.reserve (10); // For memory optimization
for (std::size_t i = 0; i < 10; ++ i)
{
Point_set::iterator it = point_set.insert (Point (double(i), double(i), double(i)));
Color c = {{ static_cast<unsigned char>(CGAL::get_default_random().get_int(0, 255)),
static_cast<unsigned char>(CGAL::get_default_random().get_int(0, 255)),
static_cast<unsigned char>(CGAL::get_default_random().get_int(0, 255)) }};
color[*it] = c;
intensity[*it] = rand() / static_cast<double>(RAND_MAX);
}
print_point_set (point_set);
// Remove points with intensity less than 0.5
Point_set::iterator it = point_set.begin();
while (it != point_set.end())
{
if (intensity[*it] < 0.5)
point_set.remove(it);
else
++ it;
}
print_point_set (point_set); // point set is filtered
return 0;
}