Line_2<Kernel>

bisector ( Point_2<Kernel> p, Point_2<Kernel> q)

 
constructs the bisector line of the two points p and q.
The bisector is oriented in such a way that p lies on its
positive side. Precondition:  p and q are not equal. 


Line_2<Kernel>

bisector ( Line_2<Kernel> l1, Line_2<Kernel> l2)

 
constructs the bisector of the two lines $$l1 and $$l2.
In the general case, the bisector has the direction of the vector which
is the sum of the normalized directions of the two lines, and which passes
through the intersection of l1 and l2.
If l1 and l2 are parallel, then the bisector is defined as the line
which has the same direction as l1, and which is at the same distance
from l1 and l2.
This function requires that Kernel::RT supports the sqrt()
operation.


Plane_3<Kernel>

bisector ( Point_3<Kernel> p, Point_3<Kernel> q)

 
constructs the bisector plane of the two points p and q.
The bisector is oriented in such a way that p lies on its
positive side. Precondition:  p and q are not equal. 


Plane_3<Kernel>

bisector ( Plane_3<Kernel> h1, Plane_3<Kernel> h2)

 
constructs the bisector of the two planes $$h1 and $$h2.
In the general case, the bisector has a normal vector which has the same
direction as the sum of the normalized normal vectors of the two planes, and
passes through the intersection of h1 and h2.
If h1 and h2 are parallel, then the bisector is defined as the
plane which has the same oriented normal vector as l1, and which is at
the same distance from h1 and h2.
This function requires that Kernel::RT supports the sqrt()
operation.
