\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.4 - 3D Triangulations
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CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 > Class Template Reference

#include <CGAL/Triangulation_3.h>

Inherits from

CGAL::Triangulation_utils_3.

Definition

The class Triangulation_3 represents a 3-dimensional tetrahedralization of points.

Template Parameters
TriangulationTraits_3is the geometric traits class.
TriangulationDataStructure_3is the triangulation data structure. It has the default value Triangulation_data_structure_3< Triangulation_vertex_base_3<TriangulationTraits_3>,Triangulation_cell_base_3<TriangulationTraits_3> >.

Traversal of the Triangulation

The triangulation class provides several iterators and circulators that allow one to traverse it (completely or partially).

See Also
TriangulationDataStructure_3::Vertex
TriangulationDataStructure_3::Cell
Examples:
Triangulation_3/simple_triangulation_3.cpp, and Triangulation_3/simplex.cpp.

Public Types

enum  Locate_type {
  VERTEX =0, EDGE, FACET, CELL,
  OUTSIDE_CONVEX_HULL, OUTSIDE_AFFINE_HULL
}
 The enum Locate_type is defined by Triangulation_3 to specify which case occurs when locating a point in the triangulation. More...
 

Types

The class Triangulation_3 defines the following types:

typedef
TriangulationDataStructure_3 
Triangulation_data_structure
 
typedef TriangulationTraits_3 Geom_traits
 
typedef
TriangulationTraits_3::Point_3 
Point
 
typedef
TriangulationTraits_3::Segment_3 
Segment
 
typedef
TriangulationTraits_3::Triangle_3 
Triangle
 
typedef
TriangulationTraits_3::Tetrahedron_3 
Tetrahedron
 

Only vertices (0-faces) and cells (3-faces) are stored.

Edges (1-faces) and facets (2-faces) are not explicitly represented and thus there are no corresponding classes (see Section Representation).

typedef
TriangulationDataStructure_3::Vertex 
Vertex
 
typedef
TriangulationDataStructure_3::Cell 
Cell
 
typedef
TriangulationDataStructure_3::Facet 
Facet
 
typedef
TriangulationDataStructure_3::Edge 
Edge
 

The vertices and faces of the triangulations are accessed through handles, iterators and circulators.

A handle is a model of the Handle concept, and supports the two dereference operators and operator->. A circulator is a model of the concept Circulator. Iterators and circulators are bidirectional and non-mutable. The edges and facets of the triangulation can also be visited through iterators and circulators which are bidirectional and non-mutable. Iterators and circulators are convertible to the corresponding handles, thus the user can pass them directly as arguments to the functions.

typedef
TriangulationDataStructure_3::Vertex_handle 
Vertex_handle
 handle to a vertex
 
typedef
TriangulationDataStructure_3::Cell_handle 
Cell_handle
 handle to a cell
 
typedef
Triangulation_simplex_3< Self > 
Simplex
 Reference to a simplex (vertex, edge, facet or cell) of the triangulation.
 
typedef
TriangulationDataStructure_3::size_type 
size_type
 Size type (an unsigned integral type)
 
typedef
TriangulationDataStructure_3::difference_type 
difference_type
 Difference type (a signed integral type)
 
typedef
TriangulationDataStructure_3::Cell_iterator 
All_cells_iterator
 iterator over cells
 
typedef
TriangulationDataStructure_3::Facet_iterator 
All_facets_iterator
 iterator over facets
 
typedef
TriangulationDataStructure_3::Edge_iterator 
All_edges_iterator
 iterator over edges
 
typedef
TriangulationDataStructure_3::Vertex_iterator 
All_vertices_iterator
 iterator over vertices
 
typedef unspecified_type Finite_cells_iterator
 iterator over finite cells
 
typedef unspecified_type Finite_facets_iterator
 iterator over finite facets
 
typedef unspecified_type Finite_edges_iterator
 iterator over finite edges
 
typedef unspecified_type Finite_vertices_iterator
 iterator over finite vertices
 
typedef unspecified_type Point_iterator
 iterator over the points corresponding to the finite vertices of the triangulation.
 
typedef
TriangulationDataStructure_3::Cell_circulator 
Cell_circulator
 circulator over all cells incident to a given edge
 
typedef
TriangulationDataStructure_3::Facet_circulator 
Facet_circulator
 circulator over all facets incident to a given edge
 

Creation

 Triangulation_3 (const TriangulationTraits_3 &traits=TriangulationTraits_3())
 Introduces a triangulation t having only one vertex which is the infinite vertex.
 
 Triangulation_3 (const Triangulation_3 &tr)
 Copy constructor. More...
 
template<class InputIterator >
 Triangulation_3 (InputIterator first, InputIterator last, const TriangulationTraits_3 &traits=TriangulationTraits_3())
 Equivalent to constructing an empty triangulation with the optional traits class argument and calling insert(first,last).
 

Assignment

Triangulation_3operator= (const Triangulation_3 &tr)
 The triangulation tr is duplicated, and modifying the copy after the duplication does not modify the original. More...
 
void swap (Triangulation_3 &tr)
 The triangulations tr and t are swapped. More...
 
void clear ()
 Deletes all finite vertices and all cells of t.
 
template<class GT , class Tds1 , class Tds2 >
bool operator== (const Triangulation_3< GT, Tds1 > &t1, const Triangulation_3< GT, Tds2 > &t2)
 Equality operator. More...
 
template<class GT , class Tds1 , class Tds2 >
bool operator!= (const Triangulation_3< GT, Tds1 > &t1, const Triangulation_3< GT, Tds2 > &t2)
 The opposite of operator==.
 

Access Functions

const TriangulationTraits_3geom_traits () const
 Returns a const reference to the geometric traits object.
 
const
TriangulationDataStructure_3
tds () const
 Returns a const reference to the triangulation data structure.
 
TriangulationDataStructure_3tds ()
 Returns a reference to the triangulation data structure. More...
 
int dimension () const
 Returns the dimension of the affine hull.
 
size_type number_of_vertices () const
 Returns the number of finite vertices.
 
size_type number_of_cells () const
 Returns the number of cells or 0 if t.dimension() < 3.
 
Vertex_handle infinite_vertex ()
 Returns the infinite vertex.
 
void set_infinite_vertex (Vertex_handle v)
 This is an advanced function. More...
 
Cell_handle infinite_cell () const
 Returns a cell incident to the infinite vertex.
 

Non-Constant-Time Access Functions

As previously said, the triangulation is a collection of cells that are either infinite or represent a finite tetrahedra, where an infinite cell is a cell incident to the infinite vertex.

Similarly we call an edge (resp. facet) infinite if it is incident to the infinite vertex.

size_type number_of_facets () const
 The number of facets. More...
 
size_type number_of_edges () const
 The number of edges. More...
 
size_type number_of_finite_cells () const
 The number of finite cells. More...
 
size_type number_of_finite_facets () const
 The number of finite facets. More...
 
size_type number_of_finite_edges () const
 The number of finite edges. More...
 

Geometric Access Functions

Tetrahedron tetrahedron (Cell_handle c) const
 Returns the tetrahedron formed by the four vertices of c. More...
 
Triangle triangle (Cell_handle c, int i) const
 Returns the triangle formed by the three vertices of facet (c,i). More...
 
Triangle triangle (const Facet &f) const
 Same as the previous method for facet f. More...
 
Segment segment (const Edge &e) const
 Returns the line segment formed by the vertices of e. More...
 
Segment segment (Cell_handle c, int i, int j) const
 Same as the previous method for edge (c,i,j). More...
 
const Pointpoint (Cell_handle c, int i) const
 Returns the point given by vertex i of cell c. More...
 
const Pointpoint (Vertex_handle v) const
 Same as the previous method for vertex v. More...
 

Tests for Finite and Infinite Vertices and Faces

bool is_infinite (Vertex_handle v) const
 true, iff vertex v is the infinite vertex.
 
bool is_infinite (Cell_handle c) const
 true, iff c is incident to the infinite vertex. More...
 
bool is_infinite (Cell_handle c, int i) const
 true, iff the facet i of cell c is incident to the infinite vertex. More...
 
bool is_infinite (const Facet &f) const
 true iff facet f is incident to the infinite vertex. More...
 
bool is_infinite (Cell_handle c, int i, int j) const
 true, iff the edge (i,j) of cell c is incident to the infinite vertex. More...
 
bool is_infinite (const Edge &e) const
 true iff edge e is incident to the infinite vertex. More...
 

Queries

bool is_vertex (const Point &p, Vertex_handle &v) const
 Tests whether p is a vertex of t by locating p in the triangulation. More...
 
bool is_vertex (Vertex_handle v) const
 Tests whether v is a vertex of t.
 
bool is_edge (Vertex_handle u, Vertex_handle v, Cell_handle &c, int &i, int &j) const
 Tests whether (u,v) is an edge of t. More...
 
bool is_facet (Vertex_handle u, Vertex_handle v, Vertex_handle w, Cell_handle &c, int &i, int &j, int &k) const
 Tests whether (u,v,w) is a facet of t. More...
 
bool is_cell (Cell_handle c) const
 Tests whether c is a cell of t.
 
bool is_cell (Vertex_handle u, Vertex_handle v, Vertex_handle w, Vertex_handle x, Cell_handle &c, int &i, int &j, int &k, int &l) const
 Tests whether (u,v,w,x) is a cell of t. More...
 
bool is_cell (Vertex_handle u, Vertex_handle v, Vertex_handle w, Vertex_handle x, Cell_handle &c) const
 Tests whether (u,v,w,x) is a cell of t and computes this cell c. More...
 

There is a method has_vertex in the cell class.

The analogous methods for facets are defined here.

bool has_vertex (const Facet &f, Vertex_handle v, int &j) const
 If v is a vertex of f, then j is the index of v in the cell f.first, and the method returns true. More...
 
bool has_vertex (Cell_handle c, int i, Vertex_handle v, int &j) const
 Same for facet (c,i). More...
 
bool has_vertex (const Facet &f, Vertex_handle v) const
 
bool has_vertex (Cell_handle c, int i, Vertex_handle v) const
 Same as the first two methods, but these two methods do not return the index of the vertex.
 

The following three methods test whether two facets have the same vertices.

bool are_equal (Cell_handle c, int i, Cell_handle n, int j) const
 
bool are_equal (const Facet &f, const Facet &g) const
 
bool are_equal (const Facet &f, Cell_handle n, int j) const
 For these three methods: More...
 

Point Location

The class Triangulation_3 provides two functions to locate a given point with respect to a triangulation.

It provides also functions to test if a given point is inside a finite face or not. Note that the class Delaunay_triangulation_3 also provides a nearest_vertex() function.

Cell_handle locate (const Point &query, Cell_handle start=Cell_handle()) const
 If the point query lies inside the convex hull of the points, the cell that contains the query in its interior is returned. More...
 
Cell_handle locate (const Point &query, Vertex_handle hint) const
 Same as above but uses hint as the starting place for the search.
 
Cell_handle inexact_locate (const Point &query, Cell_handle start=Cell_handle()) const
 Same as locate() but uses inexact predicates. More...
 
Cell_handle locate (const Point &query, Locate_type &lt, int &li, int &lj, Cell_handle start=Cell_handle()) const
 If query lies inside the affine hull of the points, the \( k\)-face (finite or infinite) that contains query in its interior is returned, by means of the cell returned together with lt, which is set to the locate type of the query (VERTEX, EDGE, FACET, CELL, or OUTSIDE_CONVEX_HULL if the cell is infinite and query lies strictly in it) and two indices li and lj that specify the \( k\)-face of the cell containing query. More...
 
Cell_handle locate (const Point &query, Locate_type &lt, int &li, int &lj, Vertex_handle hint) const
 Same as above but uses hint as the starting place for the search.
 
Bounded_side side_of_cell (const Point &p, Cell_handle c, Locate_type &lt, int &li, int &lj) const
 Returns a value indicating on which side of the oriented boundary of c the point p lies. More...
 
Bounded_side side_of_facet (const Point &p, const Facet &f, Locate_type &lt, int &li, int &lj) const
 Returns a value indicating on which side of the oriented boundary of f the point p lies: More...
 
Bounded_side side_of_facet (const Point &p, Cell_handle c, Locate_type &lt, int &li, int &lj) const
 Same as the previous method for the facet (c,3).
 
Bounded_side side_of_edge (const Point &p, const Edge &e, Locate_type &lt, int &li) const
 Returns a value indicating on which side of the oriented boundary of e the point p lies: More...
 
Bounded_side side_of_edge (const Point &p, Cell_handle c, Locate_type &lt, int &li) const
 Same as the previous method for edge \( (c,0,1)\).
 

Flips

Two kinds of flips exist for a three-dimensional triangulation.

They are reciprocal. To be flipped, an edge must be incident to three tetrahedra. During the flip, these three tetrahedra disappear and two tetrahedra appear. Figure Triangulation3figflips (left) shows the edge that is flipped as bold dashed, and one of its three incident facets is shaded. On the right, the facet shared by the two new tetrahedra is shaded. Flips are possible only under the following conditions: - the edge or facet to be flipped is not on the boundary of the convex hull of the triangulation - the five points involved are in convex position.

flips.png
Flips
The following methods guarantee the validity of the resulting 3D triangulation. Flips for a 2d triangulation are not implemented yet.
bool flip (Edge e)
 
bool flip (Cell_handle c, int i, int j)
 Before flipping, these methods check that edge e=(c,i,j) is flippable (which is quite expensive). More...
 
void flip_flippable (Edge e)
 
void flip_flippable (Cell_handle c, int i, int j)
 Should be preferred to the previous methods when the edge is known to be flippable. More...
 
bool flip (Facet f)
 
bool flip (Cell_handle c, int i)
 Before flipping, these methods check that facet f=(c,i) is flippable (which is quite expensive). More...
 
void flip_flippable (Facet f)
 
void flip_flippable (Cell_handle c, int i)
 Should be preferred to the previous methods when the facet is known to be flippable. More...
 

Insertions

The following operations are guaranteed to lead to a valid triangulation when they are applied on a valid triangulation.

Vertex_handle insert (const Point &p, Cell_handle start=Cell_handle())
 Inserts point p in the triangulation and returns the corresponding vertex. More...
 
Vertex_handle insert (const Point &p, Vertex_handle hint)
 Same as above but uses hint as the starting place for the search.
 
Vertex_handle insert (const Point &p, Locate_type lt, Cell_handle loc, int li, int lj)
 Inserts point p in the triangulation and returns the corresponding vertex. More...
 
template<class InputIterator >
std::ptrdiff_t insert (InputIterator first, InputIterator last)
 Inserts the points in the range [first,last). More...
 

We also provide some other methods that can be used instead of Triangulatation_3::insert() when the place where the new point must be inserted is already known.

They are also guaranteed to lead to a valid triangulation when they are applied on a valid triangulation.

Vertex_handle insert_in_cell (const Point &p, Cell_handle c)
 Inserts point p in cell c. More...
 
Vertex_handle insert_in_facet (const Point &p, const Facet &f)
 Inserts point p in facet f. More...
 
Vertex_handle insert_in_facet (const Point &p, Cell_handle c, int i)
 As above, insertion in facet (c,i). More...
 
Vertex_handle insert_in_edge (const Point &p, const Edge &e)
 Inserts p in edge e. More...
 
Vertex_handle insert_in_edge (Point p, Cell_handle c, int i, int j)
 As above, inserts p in edge \( (i, j)\) of c. More...
 
Vertex_handle insert_outside_convex_hull (const Point &p, Cell_handle c)
 The cell c must be an infinite cell containing p. More...
 
Vertex_handle insert_outside_affine_hull (const Point &p)
 p is linked to all the points, and the infinite vertex is linked to all the points (including p) to triangulate the new infinite face, so that all the points now belong to the boundary of the convex hull. More...
 
template<class CellIt >
Vertex_handle insert_in_hole (Point p, CellIt cell_begin, CellIt cell_end, Cell_handle begin, int i)
 Creates a new vertex by starring a hole. More...
 
template<class CellIt >
Vertex_handle insert_in_hole (Point p, CellIt cell_begin, CellIt cell_end, Cell_handle begin, int i, Vertex_handle newv)
 Same as above, except that newv will be used as the new vertex, which must have been allocated previously with e.g. create_vertex.
 

Cell, Face, Edge and Vertex Iterators

The following iterators allow the user to visit cells, facets, edges and vertices of the triangulation.

These iterators are non-mutable, bidirectional and their value types are respectively Cell, Facet, Edge and Vertex. They are all invalidated by any change in the triangulation.

Finite_vertices_iterator finite_vertices_begin () const
 Starts at an arbitrary finite vertex. More...
 
Finite_vertices_iterator finite_vertices_end () const
 Past-the-end iterator.
 
Finite_edges_iterator finite_edges_begin () const
 Starts at an arbitrary finite edge. More...
 
Finite_edges_iterator finite_edges_end () const
 Past-the-end iterator.
 
Finite_facets_iterator finite_facets_begin () const
 Starts at an arbitrary finite facet. More...
 
Finite_facets_iterator finite_facets_end () const
 Past-the-end iterator.
 
Finite_cells_iterator finite_cells_begin () const
 Starts at an arbitrary finite cell. More...
 
Finite_cells_iterator finite_cells_end () const
 Past-the-end iterator.
 
All_vertices_iterator all_vertices_begin () const
 Starts at an arbitrary vertex. More...
 
All_vertices_iterator all_vertices_end () const
 Past-the-end iterator.
 
All_edges_iterator all_edges_begin () const
 Starts at an arbitrary edge. More...
 
All_edges_iterator all_edges_end () const
 Past-the-end iterator.
 
All_facets_iterator all_facets_begin () const
 Starts at an arbitrary facet. More...
 
All_facets_iterator all_facets_end () const
 Past-the-end iterator.
 
All_cells_iterator all_cells_begin () const
 Starts at an arbitrary cell. More...
 
All_cells_iterator all_cells_end () const
 Past-the-end iterator.
 
Point_iterator points_begin () const
 Iterates over the points of the triangulation.
 
Point_iterator points_end () const
 Past-the-end iterator.
 

Cell and Facet Circulators

The following circulators respectively visit all cells or all facets incident to a given edge.

They are non-mutable and bidirectional. They are invalidated by any modification of one of the cells traversed.

Cell_circulator incident_cells (Edge e) const
 Starts at an arbitrary cell incident to e. More...
 
Cell_circulator incident_cells (Cell_handle c, int i, int j) const
 As above for edge (i,j) of c.
 
Cell_circulator incident_cells (Edge e, Cell_handle start) const
 Starts at cell start. More...
 
Cell_circulator incident_cells (Cell_handle c, int i, int j, Cell_handle start) const
 As above for edge (i,j) of c.
 

The following circulators on facets are defined only in dimension 3, though facets are defined also in dimension 2: there are only two facets sharing an edge in dimension 2.

Facet_circulator incident_facets (Edge e) const
 Starts at an arbitrary facet incident to e. More...
 
Facet_circulator incident_facets (Cell_handle c, int i, int j) const
 As above for edge (i,j) of c.
 
Facet_circulator incident_facets (Edge e, Facet start) const
 Starts at facet start. More...
 
Facet_circulator incident_facets (Edge e, Cell_handle start, int f) const
 Starts at facet of index f in start.
 
Facet_circulator incident_facets (Cell_handle c, int i, int j, Facet start) const
 As above for edge (i,j) of c.
 
Facet_circulator incident_facets (Cell_handle c, int i, int j, Cell_handle start, int f) const
 As above for edge (i,j) of c and facet (start,f).
 

Traversal of the Incident Cells, Facets and Edges, and the Adjacent Vertices of a Given Vertex

template<class OutputIterator >
OutputIterator incident_cells (Vertex_handle v, OutputIterator cells) const
 Copies the Cell_handles of all cells incident to v to the output iterator cells. More...
 
template<class OutputIterator >
OutputIterator finite_incident_cells (Vertex_handle v, OutputIterator cells) const
 Copies the Cell_handles of all finite cells incident to v to the output iterator cells. More...
 
template<class OutputIterator >
OutputIterator incident_facets (Vertex_handle v, OutputIterator facets) const
 Copies all Facets incident to v to the output iterator facets. More...
 
template<class OutputIterator >
OutputIterator finite_incident_facets (Vertex_handle v, OutputIterator facets) const
 Copies all finite Facets incident to v to the output iterator facets. More...
 
template<class OutputIterator >
OutputIterator incident_edges (Vertex_handle v, OutputIterator edges) const
 Copies all Edges incident to v to the output iterator edges. More...
 
template<class OutputIterator >
OutputIterator finite_incident_edges (Vertex_handle v, OutputIterator edges) const
 Copies all finite Edges incident to v to the output iterator edges. More...
 
template<class OutputIterator >
OutputIterator adjacent_vertices (Vertex_handle v, OutputIterator vertices) const
 Copies the Vertex_handles of all vertices adjacent to v to the output iterator vertices. More...
 
template<class OutputIterator >
OutputIterator finite_adjacent_vertices (Vertex_handle v, OutputIterator vertices) const
 Copies the Vertex_handles of all finite vertices adjacent to v to the output iterator vertices. More...
 
size_type degree (Vertex_handle v) const
 Returns the degree of a vertex, that is, the number of incident vertices. More...
 

Traversal Between Adjacent Cells

int mirror_index (Cell_handle c, int i) const
 Returns the index of c in its \( i^{th}\) neighbor. More...
 
Vertex_handle mirror_vertex (Cell_handle c, int i) const
 Returns the vertex of the \( i^{th}\) neighbor of c that is opposite to c. More...
 
Facet mirror_facet (Facet f) const
 Returns the same facet seen from the other adjacent cell.
 

Checking

The responsibility of keeping a valid triangulation belongs to the user when using advanced operations allowing a direct manipulation of cells and vertices.

We provide the user with the following methods to help debugging.

bool is_valid (bool verbose=false) const
 This is a function for debugging purpose. More...
 
bool is_valid (Cell_handle c, bool verbose=false) const
 This is a function for debugging purpose. More...
 

I/O

CGAL provides an interface to Geomview for a 3D-triangulation, see Chapter Chapter_Geomview on Geomview_stream.

#include <CGAL/IO/Triangulation_geomview_ostream_3.h>

The information in the iostream is: the dimension, the number of finite vertices, the non-combinatorial information about vertices (point, etc; note that the infinite vertex is numbered 0), the number of cells, the indices of the vertices of each cell, plus the non-combinatorial information about each cell, then the indices of the neighbors of each cell, where the index corresponds to the preceding list of cells. When dimension \( <\) 3, the same information is stored for faces of maximal dimension instead of cells.

istream & operator>> (istream &is, Triangulation_3 &t)
 Reads the underlying combinatorial triangulation from is by calling the corresponding input operator of the triangulation data structure class (note that the infinite vertex is numbered 0), and the non-combinatorial information by calling the corresponding input operators of the vertex and the cell classes (such as point coordinates), which are provided by overloading the stream operators of the vertex and cell types. More...
 
ostream & operator<< (ostream &os, const Triangulation_3 &t)
 Writes the triangulation t into os.
 

Member Enumeration Documentation

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
enum CGAL::Triangulation_3::Locate_type

The enum Locate_type is defined by Triangulation_3 to specify which case occurs when locating a point in the triangulation.

Enumerator
VERTEX 
EDGE 
FACET 
CELL 
OUTSIDE_CONVEX_HULL 
OUTSIDE_AFFINE_HULL 

Constructor & Destructor Documentation

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::Triangulation_3 ( const Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 > &  tr)

Copy constructor.

All vertices and faces are duplicated.

Member Function Documentation

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
template<class OutputIterator >
OutputIterator CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::adjacent_vertices ( Vertex_handle  v,
OutputIterator  vertices 
) const

Copies the Vertex_handles of all vertices adjacent to v to the output iterator vertices.

If t.dimension() < 0, then do nothing. Returns the resulting output iterator.

Precondition
v != Vertex_handle(), t.is_vertex(v).
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
All_cells_iterator CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::all_cells_begin ( ) const

Starts at an arbitrary cell.

Iterates over all cells (even infinite ones). Returns cells_end() when t.dimension() < 3.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
All_edges_iterator CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::all_edges_begin ( ) const

Starts at an arbitrary edge.

Iterates over all edges (even infinite ones). Returns edges_end() when t.dimension() < 1.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
All_facets_iterator CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::all_facets_begin ( ) const

Starts at an arbitrary facet.

Iterates over all facets (even infinite ones). Returns facets_end() when t.dimension() < 2.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
All_vertices_iterator CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::all_vertices_begin ( ) const

Starts at an arbitrary vertex.

Iterates over all vertices (even the infinite one). Returns vertices_end() when t.number_of_vertices() == 0.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
bool CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::are_equal ( const Facet f,
Cell_handle  n,
int  j 
) const

For these three methods:

Precondition
t.dimension() == 3.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
size_type CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::degree ( Vertex_handle  v) const

Returns the degree of a vertex, that is, the number of incident vertices.

The infinite vertex is counted.

Precondition
v != Vertex_handle(), t.is_vertex(v).
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
template<class OutputIterator >
OutputIterator CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::finite_adjacent_vertices ( Vertex_handle  v,
OutputIterator  vertices 
) const

Copies the Vertex_handles of all finite vertices adjacent to v to the output iterator vertices.

If t.dimension() < 0, then do nothing. Returns the resulting output iterator.

Precondition
v != Vertex_handle(), t.is_vertex(v).
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Finite_cells_iterator CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::finite_cells_begin ( ) const

Starts at an arbitrary finite cell.

Then ++ and - will iterate over finite cells. Returns finite_cells_end() when t.dimension() < 3.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Finite_edges_iterator CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::finite_edges_begin ( ) const

Starts at an arbitrary finite edge.

Then ++ and - will iterate over finite edges. Returns finite_edges_end() when t.dimension() < 1.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Finite_facets_iterator CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::finite_facets_begin ( ) const

Starts at an arbitrary finite facet.

Then ++ and - will iterate over finite facets. Returns finite_facets_end() when t.dimension() < 2.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
template<class OutputIterator >
OutputIterator CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::finite_incident_cells ( Vertex_handle  v,
OutputIterator  cells 
) const

Copies the Cell_handles of all finite cells incident to v to the output iterator cells.

Returns the resulting output iterator.

Precondition
t.dimension() == 3, v != Vertex_handle(), t.is_vertex(v).
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
template<class OutputIterator >
OutputIterator CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::finite_incident_edges ( Vertex_handle  v,
OutputIterator  edges 
) const

Copies all finite Edges incident to v to the output iterator edges.

Returns the resulting output iterator.

Precondition
t.dimension() > 0, v != Vertex_handle(), t.is_vertex(v).
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
template<class OutputIterator >
OutputIterator CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::finite_incident_facets ( Vertex_handle  v,
OutputIterator  facets 
) const

Copies all finite Facets incident to v to the output iterator facets.

Returns the resulting output iterator.

Precondition
t.dimension() > 1, v != Vertex_handle(), t.is_vertex(v).
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Finite_vertices_iterator CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::finite_vertices_begin ( ) const

Starts at an arbitrary finite vertex.

Then ++ and - will iterate over finite vertices. Returns finite_vertices_end() when t.number_of_vertices() == 0.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
bool CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::flip ( Cell_handle  c,
int  i,
int  j 
)

Before flipping, these methods check that edge e=(c,i,j) is flippable (which is quite expensive).

They return false or true according to this test.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
bool CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::flip ( Cell_handle  c,
int  i 
)

Before flipping, these methods check that facet f=(c,i) is flippable (which is quite expensive).

They return false or true according to this test.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
void CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::flip_flippable ( Cell_handle  c,
int  i,
int  j 
)

Should be preferred to the previous methods when the edge is known to be flippable.

Precondition
The edge is flippable.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
void CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::flip_flippable ( Cell_handle  c,
int  i 
)

Should be preferred to the previous methods when the facet is known to be flippable.

Precondition
The facet is flippable.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
bool CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::has_vertex ( const Facet f,
Vertex_handle  v,
int &  j 
) const

If v is a vertex of f, then j is the index of v in the cell f.first, and the method returns true.

Precondition
t.dimension() == 3
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
bool CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::has_vertex ( Cell_handle  c,
int  i,
Vertex_handle  v,
int &  j 
) const

Same for facet (c,i).

Computes the index j of v in c.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Cell_circulator CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::incident_cells ( Edge  e) const

Starts at an arbitrary cell incident to e.

Precondition
t.dimension() == 3.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Cell_circulator CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::incident_cells ( Edge  e,
Cell_handle  start 
) const

Starts at cell start.

Precondition
t.dimension() == 3 and start is incident to e.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
template<class OutputIterator >
OutputIterator CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::incident_cells ( Vertex_handle  v,
OutputIterator  cells 
) const

Copies the Cell_handles of all cells incident to v to the output iterator cells.

Returns the resulting output iterator.

Precondition
t.dimension() == 3, v != Vertex_handle(), t.is_vertex(v).
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
template<class OutputIterator >
OutputIterator CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::incident_edges ( Vertex_handle  v,
OutputIterator  edges 
) const

Copies all Edges incident to v to the output iterator edges.

Returns the resulting output iterator.

Precondition
t.dimension() > 0, v != Vertex_handle(), t.is_vertex(v).
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Facet_circulator CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::incident_facets ( Edge  e) const

Starts at an arbitrary facet incident to e.

Precondition
t.dimension() == 3
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Facet_circulator CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::incident_facets ( Edge  e,
Facet  start 
) const

Starts at facet start.

Precondition
start is incident to e.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
template<class OutputIterator >
OutputIterator CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::incident_facets ( Vertex_handle  v,
OutputIterator  facets 
) const

Copies all Facets incident to v to the output iterator facets.

Returns the resulting output iterator.

Precondition
t.dimension() > 1, v != Vertex_handle(), t.is_vertex(v).
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Cell_handle CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::inexact_locate ( const Point query,
Cell_handle  start = Cell_handle() 
) const

Same as locate() but uses inexact predicates.

This function returns a handle on a cell that is a good approximation of the exact location of query, while being faster. Note that it may return a handle on a cell whose interior does not contain query. When the triangulation has dimension smaller than 3, start is returned.

Note that this function is available only if the cartesian coordinates of query are accessible with functions x(), y() and z().

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Vertex_handle CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::insert ( const Point p,
Cell_handle  start = Cell_handle() 
)

Inserts point p in the triangulation and returns the corresponding vertex.

If point p coincides with an already existing vertex, this vertex is returned and the triangulation remains unchanged.

If point p lies in the convex hull of the points, it is added naturally: if it lies inside a cell, the cell is split into four cells, if it lies on a facet, the two incident cells are split into three cells, if it lies on an edge, all the cells incident to this edge are split into two cells.

If point p is strictly outside the convex hull but in the affine hull, p is linked to all visible points on the convex hull to form the new triangulation. See Figure Triangulation3figinsert_outside_convex_hull.

If point p is outside the affine hull of the points, p is linked to all the points, and the dimension of the triangulation is incremented. All the points now belong to the boundary of the convex hull, so, the infinite vertex is linked to all the points to triangulate the new infinite face. See Figure Triangulation3figinsert_outside_affine_hull. The optional argument start is used as a starting place for the search.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Vertex_handle CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::insert ( const Point p,
Locate_type  lt,
Cell_handle  loc,
int  li,
int  lj 
)

Inserts point p in the triangulation and returns the corresponding vertex.

Similar to the above insert() function, but takes as additional parameter the return values of a previous location query. See description of locate() above.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
template<class InputIterator >
std::ptrdiff_t CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::insert ( InputIterator  first,
InputIterator  last 
)

Inserts the points in the range [first,last).

Returns the number of inserted points. Note that this function is not guaranteed to insert the points following the order of InputIterator.

Template Parameters
InputIteratormust be an input iterator with value type Point.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Vertex_handle CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::insert_in_cell ( const Point p,
Cell_handle  c 
)

Inserts point p in cell c.

Cell c is split into 4 tetrahedra.

Precondition
t.dimension() == 3 and p lies strictly inside cell c.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Vertex_handle CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::insert_in_edge ( const Point p,
const Edge e 
)

Inserts p in edge e.

In dimension 3, all the cells having this edge are split into 2 tetrahedra; in dimension 2, the 2 neighboring facets are split into 2 triangles; in dimension 1, the edge is split into 2 edges.

Precondition
t.dimension() \( \geq1\) and p lies on edge e.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Vertex_handle CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::insert_in_edge ( Point  p,
Cell_handle  c,
int  i,
int  j 
)

As above, inserts p in edge \( (i, j)\) of c.

Precondition
As above and \( i\neq j\). Moreover \( i,j \in\{0,1,2,3\}\) in dimension 3, \( i,j \in\{0,1,2\}\) in dimension 2, \( i,j \in\{0,1\}\) in dimension 1.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Vertex_handle CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::insert_in_facet ( const Point p,
const Facet f 
)

Inserts point p in facet f.

In dimension 3, the 2 neighboring cells are split into 3 tetrahedra; in dimension 2, the facet is split into 3 triangles.

Precondition
t.dimension() \( \geq2\) and p lies strictly inside face f.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Vertex_handle CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::insert_in_facet ( const Point p,
Cell_handle  c,
int  i 
)

As above, insertion in facet (c,i).

Precondition
As above and \( i \in\{0,1,2,3\}\) in dimension 3, \( i = 3\) in dimension 2.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
template<class CellIt >
Vertex_handle CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::insert_in_hole ( Point  p,
CellIt  cell_begin,
CellIt  cell_end,
Cell_handle  begin,
int  i 
)

Creates a new vertex by starring a hole.

It takes an iterator range [cell_begin,cell_end) of Cell_handles which specifies a hole: a set of connected cells (resp. facets in dimension 2) which is star-shaped wrt p. (begin, i) is a facet (resp. an edge) on the boundary of the hole, that is, begin belongs to the set of cells (resp. facets) previously described, and begin->neighbor(i) does not. Then this function deletes all the cells (resp. facets) describing the hole, creates a new vertex v, and for each facet (resp. edge) on the boundary of the hole, creates a new cell (resp. facet) with v as vertex. Then v->set_point(p) is called and v is returned.

This operation is equivalent to calling tds().insert_in_hole(cell_begin, cell_end, begin, i); v->set_point(p).

Precondition
t.dimension() \( \geq2\), the set of cells (resp. facets in dimension 2) is connected, its boundary is connected, and p lies inside the hole, which is star-shaped wrt p.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Vertex_handle CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::insert_outside_affine_hull ( const Point p)

p is linked to all the points, and the infinite vertex is linked to all the points (including p) to triangulate the new infinite face, so that all the points now belong to the boundary of the convex hull.

See Figure Triangulation3figinsert_outside_affine_hull.

This method can be used to insert the first point in an empty triangulation.

Precondition
t.dimension() < 3 and p lies outside the affine hull of the points.

insert_outside_affine_hull.png
insert_outside_affine_hull() (2-dimensional case)
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Vertex_handle CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::insert_outside_convex_hull ( const Point p,
Cell_handle  c 
)

The cell c must be an infinite cell containing p.

Links p to all points in the triangulation that are visible from p. Updates consequently the infinite faces. See Figure Triangulation3figinsert_outside_convex_hull.

Precondition
t.dimension() > 0, c, and the \( k\)-face represented by c is infinite and contains t.

insert_outside_convex_hull.png
insert_outside_convex_hull() (2-dimensional case)
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
bool CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::is_cell ( Vertex_handle  u,
Vertex_handle  v,
Vertex_handle  w,
Vertex_handle  x,
Cell_handle c,
int &  i,
int &  j,
int &  k,
int &  l 
) const

Tests whether (u,v,w,x) is a cell of t.

If the cell c is found, the method computes the indices i, j, k and l of the vertices u, v, w and x in c, in this order.

Precondition
u, v, w and x are vertices of t.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
bool CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::is_cell ( Vertex_handle  u,
Vertex_handle  v,
Vertex_handle  w,
Vertex_handle  x,
Cell_handle c 
) const

Tests whether (u,v,w,x) is a cell of t and computes this cell c.

Precondition
u, v, w and x are vertices of t.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
bool CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::is_edge ( Vertex_handle  u,
Vertex_handle  v,
Cell_handle c,
int &  i,
int &  j 
) const

Tests whether (u,v) is an edge of t.

If the edge is found, it gives a cell c having this edge and the indices i and j of the vertices u and v in c, in this order.

Precondition
u and v are vertices of t.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
bool CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::is_facet ( Vertex_handle  u,
Vertex_handle  v,
Vertex_handle  w,
Cell_handle c,
int &  i,
int &  j,
int &  k 
) const

Tests whether (u,v,w) is a facet of t.

If the facet is found, it computes a cell c having this facet and the indices i, j and k of the vertices u, v and w in c, in this order.

Precondition
u, v and w are vertices of t.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
bool CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::is_infinite ( Cell_handle  c) const

true, iff c is incident to the infinite vertex.

Precondition
t.dimension() == 3.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
bool CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::is_infinite ( Cell_handle  c,
int  i 
) const

true, iff the facet i of cell c is incident to the infinite vertex.

Precondition
t.dimension() \( \geq2\) and \( i\in\{0,1,2,3\}\) in dimension 3, \( i=3\) in dimension 2.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
bool CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::is_infinite ( const Facet f) const

true iff facet f is incident to the infinite vertex.

Precondition
t.dimension() \( \geq2\).
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
bool CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::is_infinite ( Cell_handle  c,
int  i,
int  j 
) const

true, iff the edge (i,j) of cell c is incident to the infinite vertex.

Precondition
t.dimension() \( \geq1\) and \( i\neq j\). Moreover \( i,j \in\{0,1,2,3\}\) in dimension 3, \( i,j \in\{0,1,2\}\) in dimension 2, \( i,j \in\{0,1\}\) in dimension 1.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
bool CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::is_infinite ( const Edge e) const

true iff edge e is incident to the infinite vertex.

Precondition
t.dimension() \( \geq1\).
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
bool CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::is_valid ( bool  verbose = false) const

This is a function for debugging purpose.

Debugging Support

Checks the combinatorial validity of the triangulation. Checks also the validity of its geometric embedding (see Section Representation). When verbose is set to true, messages describing the first invalidity encountered are printed.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
bool CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::is_valid ( Cell_handle  c,
bool  verbose = false 
) const

This is a function for debugging purpose.

Debugging Support

Checks the combinatorial validity of the cell by calling the is_valid method of the TriangulationDataStructure_3 cell class. Also checks the geometric validity of c, if c is finite. (See Section Representation.)

When verbose is set to true, messages are printed to give a precise indication of the kind of invalidity encountered.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
bool CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::is_vertex ( const Point p,
Vertex_handle v 
) const

Tests whether p is a vertex of t by locating p in the triangulation.

If p is found, the associated vertex v is given.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Cell_handle CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::locate ( const Point query,
Cell_handle  start = Cell_handle() 
) const

If the point query lies inside the convex hull of the points, the cell that contains the query in its interior is returned.

If query lies on a facet, an edge or on a vertex, one of the cells having query on its boundary is returned.

If the point query lies outside the convex hull of the points, an infinite cell with vertices \( \{ p, q, r, \infty\}\) is returned such that the tetrahedron \( ( p, q, r, query )\) is positively oriented (the rest of the triangulation lies on the other side of facet \( ( p, q, r )\)).

Note that locate works even in degenerate dimensions: in dimension 2 (resp. 1, 0) the Cell_handle returned is the one that represents the facet (resp. edge, vertex) containing the query point.

The optional argument start is used as a starting place for the search.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Cell_handle CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::locate ( const Point query,
Locate_type lt,
int &  li,
int &  lj,
Cell_handle  start = Cell_handle() 
) const

If query lies inside the affine hull of the points, the \( k\)-face (finite or infinite) that contains query in its interior is returned, by means of the cell returned together with lt, which is set to the locate type of the query (VERTEX, EDGE, FACET, CELL, or OUTSIDE_CONVEX_HULL if the cell is infinite and query lies strictly in it) and two indices li and lj that specify the \( k\)-face of the cell containing query.

If the \( k\)-face is a cell, li and lj have no meaning; if it is a facet (resp. vertex), li gives the index of the facet (resp. vertex) and lj has no meaning; if it is and edge, li and lj give the indices of its vertices.

If the point query lies outside the affine hull of the points, which can happen in case of degenerate dimensions, lt is set to OUTSIDE_AFFINE_HULL, and the cell returned has no meaning. As a particular case, if there is no finite vertex yet in the triangulation, lt is set to OUTSIDE_AFFINE_HULL and locate returns the default constructed handle.

The optional argument start is used as a starting place for the search.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
int CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::mirror_index ( Cell_handle  c,
int  i 
) const

Returns the index of c in its \( i^{th}\) neighbor.

Precondition
\( i \in\{0, 1, 2, 3\}\).
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Vertex_handle CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::mirror_vertex ( Cell_handle  c,
int  i 
) const

Returns the vertex of the \( i^{th}\) neighbor of c that is opposite to c.

Precondition
\( i \in\{0, 1, 2, 3\}\).
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
size_type CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::number_of_edges ( ) const

The number of edges.

Returns 0 if t.dimension() < 1.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
size_type CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::number_of_facets ( ) const

The number of facets.

Returns 0 if t.dimension() < 2.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
size_type CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::number_of_finite_cells ( ) const

The number of finite cells.

Returns 0 if t.dimension() < 3.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
size_type CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::number_of_finite_edges ( ) const

The number of finite edges.

Returns 0 if t.dimension() < 1.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
size_type CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::number_of_finite_facets ( ) const

The number of finite facets.

Returns 0 if t.dimension() < 2.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Triangulation_3& CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::operator= ( const Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 > &  tr)

The triangulation tr is duplicated, and modifying the copy after the duplication does not modify the original.

The previous triangulation held by t is deleted.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
template<class GT , class Tds1 , class Tds2 >
bool CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::operator== ( const Triangulation_3< GT, Tds1 > &  t1,
const Triangulation_3< GT, Tds2 > &  t2 
)

Equality operator.

Returns true iff there exist a bijection between the vertices of t1 and those of t2 and a bijection between the cells of t1 and those of t2, which preserve the geometry of the triangulation, that is, the points of each corresponding pair of vertices are equal, and the tetrahedra corresponding to each pair of cells are equal (up to a permutation of their vertices).

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
istream& CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::operator>> ( istream &  is,
Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 > &  t 
)

Reads the underlying combinatorial triangulation from is by calling the corresponding input operator of the triangulation data structure class (note that the infinite vertex is numbered 0), and the non-combinatorial information by calling the corresponding input operators of the vertex and the cell classes (such as point coordinates), which are provided by overloading the stream operators of the vertex and cell types.

Assigns the resulting triangulation to t.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
const Point& CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::point ( Cell_handle  c,
int  i 
) const

Returns the point given by vertex i of cell c.

Precondition
t.dimension() \( \geq0\) and \( i \in\{0,1,2,3\}\) in dimension 3, \( i \in\{0,1,2\}\) in dimension 2, \( i \in\{0,1\}\) in dimension 1, \( i = 0\) in dimension 0, and the vertex is finite.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
const Point& CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::point ( Vertex_handle  v) const

Same as the previous method for vertex v.

Precondition
t.dimension() \( \geq0\) and the vertex is finite.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Segment CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::segment ( const Edge e) const

Returns the line segment formed by the vertices of e.

Precondition
t.dimension() \( \geq1\) and e is finite.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Segment CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::segment ( Cell_handle  c,
int  i,
int  j 
) const

Same as the previous method for edge (c,i,j).

Precondition
As above and \( i\neq j\). Moreover \( i,j \in\{0,1,2,3\}\) in dimension 3, \( i,j \in\{0,1,2\}\) in dimension 2, \( i,j \in\{0,1\}\) in dimension 1, and the edge is finite.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
void CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::set_infinite_vertex ( Vertex_handle  v)

This is an advanced function.

Advanced

This method is meant to be used only if you have done a low-level operation on the underlying tds that invalidated the infinite vertex. Sets the infinite vertex.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Bounded_side CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::side_of_cell ( const Point p,
Cell_handle  c,
Locate_type lt,
int &  li,
int &  lj 
) const

Returns a value indicating on which side of the oriented boundary of c the point p lies.

More precisely, it returns:

  • ON_BOUNDED_SIDE if p is inside the cell. For an infinite cell this means that p lies strictly in the half space limited by its finite facet and not containing any other point of the triangulation.
  • ON_BOUNDARY if p on the boundary of the cell. For an infinite cell this means that p lies on the finite facet. Then lt together with li and lj give the precise location on the boundary. (See the descriptions of the locate methods.)
  • ON_UNBOUNDED_SIDE if p lies outside the cell. For an infinite cell this means that p does not satisfy either of the two previous conditions.
    Precondition
    t.dimension() == 3
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Bounded_side CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::side_of_edge ( const Point p,
const Edge e,
Locate_type lt,
int &  li 
) const

Returns a value indicating on which side of the oriented boundary of e the point p lies:

  • ON_BOUNDED_SIDE if p is inside the edge. For an infinite edge this means that p lies in the half line defined by the vertex and not containing any other point of the triangulation.
  • ON_BOUNDARY if p equals one of the vertices, li give the index of the vertex in the cell storing e
  • ON_UNBOUNDED_SIDE if p lies outside the edge. For an infinite edge this means that p lies on the other half line, which contains the other points of the triangulation.
    Precondition
    t.dimension() == 1 and p is collinear with the points of the triangulation. e.second == 0 and e.third \( =1\) (in dimension 1 there is only one edge per cell).
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Bounded_side CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::side_of_facet ( const Point p,
const Facet f,
Locate_type lt,
int &  li,
int &  lj 
) const

Returns a value indicating on which side of the oriented boundary of f the point p lies:

  • ON_BOUNDED_SIDE if p is inside the facet. For an infinite facet this means that p lies strictly in the half plane limited by its finite edge and not containing any other point of the triangulation .
  • ON_BOUNDARY if p is on the boundary of the facet. For an infinite facet this means that p lies on the finite edge. lt, li and lj give the precise location of p on the boundary of the facet. li and lj refer to indices in the degenerate cell c representing f.
  • ON_UNBOUNDED_SIDE if p lies outside the facet. For an infinite facet this means that p does not satisfy either of the two previous conditions.
Precondition
t.dimension() == 2 and p lies in the plane containing the triangulation. f.second \( =3\) (in dimension 2 there is only one facet per cell).
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
void CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::swap ( Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 > &  tr)

The triangulations tr and t are swapped.

t.swap(tr) should be preferred to t = tr or to t(tr) if tr is deleted after that. Indeed, there is no copy of cells and vertices, thus this method runs in constant time.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
TriangulationDataStructure_3& CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::tds ( )

Returns a reference to the triangulation data structure.

Advanced

This method is mainly a help for users implementing their own triangulation algorithms. The responsibility of keeping a valid triangulation belongs to the user when using advanced operations allowing a direct manipulation of the tds.

template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Tetrahedron CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::tetrahedron ( Cell_handle  c) const

Returns the tetrahedron formed by the four vertices of c.

Precondition
t.dimension() == 3 and the cell is finite.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Triangle CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::triangle ( Cell_handle  c,
int  i 
) const

Returns the triangle formed by the three vertices of facet (c,i).

The triangle is oriented so that its normal points to the inside of cell c.

Precondition
t.dimension() \( \geq2\) and \( i \in\{0,1,2,3\}\) in dimension 3, \( i = 3\) in dimension 2, and the facet is finite.
template<typename TriangulationTraits_3, typename TriangulationDataStructure_3>
Triangle CGAL::Triangulation_3< TriangulationTraits_3, TriangulationDataStructure_3 >::triangle ( const Facet f) const

Same as the previous method for facet f.

Precondition
t.dimension() \( \geq2\) and the facet is finite.