void
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v.on_contour_edge_entered ( Halfedge_ _handle const)
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Called for each contour halfedge added to the skeleton).
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void
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v.on_initialization_started ( std::size_t number_of_vertices)
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Called before the initialization stage (when initial events are discovered) is started.
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void
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v.on_contour_vertex_processed ( Vertex_ _handle const v, bool is_reflex, bool is_degenerate)
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Called after the events for contour vertex have been discovered. is_reflex is true
if this vertex has an internal angle , or is_degenerate is true
if the internal angle is .
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void
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v.on_edge_event_created ( Vertex_ _handle const node0, Vertex_ _handle const node1)
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Called after an edge event for nodes and has been discovered
and put on the queue for later processing.
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void
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v.on_split_event_created ( Vertex_ _handle const node)
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Called after a slipt event for node has been discovered
and put on the queue for later processing.
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void
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v.on_pseudo_split_event_created ( Vertex_ _handle const node0, Vertex_ _handle const node1)
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Called after a pseudo slipt event for nodes and has been discovered
and put on the queue for later processing.
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void
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v.on_initialization_finished ()
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Called after all initial events have been discovered.
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void
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v.on_propagation_started ()
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Called before the propagation stage (when events are poped off the queue and processed)
is started.
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void
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v.on_anihiliation_event_processed ( Vertex_ _handle const node0, Vertex_ _handle const node1)
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Called after an anhiliation event for nodes and has been processed.
A new skeleton edge between these nodes has been added.
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void
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v.on_edge_event_processed ( |
Vertex_ _handle const seed0,
Vertex_ _handle const seed1,
Vertex_ _handle const newnode) |
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Called after an edge for nodes and has been processed.
Skeleton vertex and edges from to and to
has been added.
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void
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v.on_split_event_processed ( |
Vertex_ _handle const seed,
Vertex_ _handle const newnode0,
Vertex_ _handle const newnode1) |
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Called after a split event for node has been processed.
Skeleton vertices and have been added.
An skeleton edge from to has been added.
In the final skeleton, is removed and only remains.
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void
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v.on_pseudo_split_event_processed ( |
Vertex_ _handle const seed0,
Vertex_ _handle const seed1,
Vertex_ _handle const newnode0,
Vertex_ _handle const newnode1) |
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Called after a pseudo split event for nodes and has been processed.
Skeleton vertices and have been added.
Skeleton edges from to and to has been added.
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void
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v.on_vertex_processed ( Vertex_ _handle const v)
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Called after vertex has been marked as already processed.
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void
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v.on_propagation_finished ()
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Called after all events have been processed.
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void
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v.on_cleanup_started ()
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Called when the skeleton clean up (when multiple nodes are merged) is started.
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void
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v.on_cleanup_finished ()
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Called when clean up finished.
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void
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v.on_algorithm_finished ( bool finished_ok)
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Called when the algorithm terminated.
finished_ok is false if it terminated before completion or the resulting skeleton
was found to be invalid.
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void
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v.on_error ( char const* msg)
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Called whenever an error was detected.
is whatever error message accompanies the error. This pointer can be .
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