\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
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CGAL 4.10 - Kinetic Framework
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Class
CGAL::Kinetic::Active_objects_vector< MovingObject >
Kinetic::ActiveObjectsTable
Class
CGAL::Kinetic::Cartesian< FunctionKernel >
Kinetic::Kernel
Class
CGAL::Kinetic::Default_instantaneous_kernel< SimulationTraits >
Kinetic::InstantaneousKernel
Class
CGAL::Kinetic::Default_simulator< FunctionKernel, EventQueue >
Kinetic::Simulator