CGAL 4.10 - Manual
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Efficient debugging techniques can become an asset when writing geometric libraries such as CGAL. This chapter discusses debugging-related issues, like how to use the demo as a powerful debugger (Section Graphical debugging ), why and how to check your geometric predicates (Section Cross-checkers ), and what to do in order to evaluate handles and iterators during the debugging phase (Section Examining the values of variables ).
CGAL packages usually provide a graphical demo that demonstrates the functionality in the package. Many times this demo is simply a fancier version of a program that was used in the early stages of development as a (graphical) debugging tool. In many cases, the output of a geometric algorithm is much easier to interpret in graphical form than numeric form. Thus you should use the powerful graphical output capabilities of CGAL (see the Support Library documentation ) to develop
demo
directory of every internal release and CGAL installation. A cross-checker is a powerful means to allow for efficient maintenance of your code. A cross-checker for a given concept is a model of that concept that is constructed from another model or models (one of which is the one you wish to check). In order to implement the functionality required by the concept, the cross-checker will use functions from the models upon which it is built and perform tests for validity, etc. on them. If the tests succeed, the cross-checker returns the expected result. Otherwise, the cross-checker can generate an assertion violation or a warning, depending on the severity of the offense.
For example, if you have a version of an algorithm, traits class, or kernel that you know works, you can easily use this as an oracle for another version of the algorithm, traits class, or kernel that you wish to test. This is easily done because the code in CGAL is highly templatized. The cross-checker would simply plug in the two different versions of, say, your traits class, as the relevant template parameters for two different instantiations of a class, say, and then compare the results from using the two different instantiations.
As a more concrete example, assume that you have a traits class concept that requires a nested type X_curve
and a function
A binary cross-checker for this concept might look like
and possibly be implemented as
Notice that the class Binary_traits_checker
has template parameters named Traits1
and Traits2
, and a third parameter named Adapter
. One of the traits classes is the one to be tested and the other is (presumably) a traits class that always gives the right answer. The Adapter
is needed since the X_curve
types for Traits1
and Traits2
might be different. This cross-checker does nothing other then asserting that the two traits classes return the same values by calling the the counterparts in the member traits classes (tr1
,tr2
) and comparing the results.
When using an interactive debugger, one often wishes to see the value of a variable, such as the \( y\)-value of a segment's source point. Thus one would naturally issue a command such as
This most often produces disappointingly unrevealing results, e.g., an error message saying the value cannot be evaluated because functions may be inlined.
We recommend the following approaches to work around (or avoid) this and similar problems:
Use the Simple_cartesian
kernel
(Chapter Geometry Kernels ), which does not do reference counting and uses no handles so data member values can be inspected directly.
Print the values by following the pointers in the handles used to represent objects. For example, for the segment above, the statement
is likely to work. This technique can also work for non-kernel handles, such as Halfedge_handle
and Vertex_handle
. One must know, of course, the right names for the data members, but this you can find out by printing the things that pointers point to. For example,
In the case of the planar map package, these handles are actually polyhedron iterators. If \( h\) is a halfedge of a planar map and you want to know the curve associated with it, then if
fails, try using
instead.
For a vertex \( v\) of a planar map, if
fails, use
instead.
Note: You can also use watches to continuously examine such values during execution.