CGAL 4.10 - 3D Surface Subdivision Methods
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#include <CGAL/Subdivision_mask_3.h>
A stencil determines a source neighborhood whose points contribute to the position of a refined point.
The geometry mask of a stencil specifies the computation on the nodes of the stencil. Loop_mask_3
implements the geometry masks of Loop subdivision on a triangulated Polyhedron_3<Cartesian>
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Polyhedron_3 | must be a CGAL::Polyhedron_3 instantiated with a Cartesian kernel, which defines the Point_3 for the vertices. |
CGAL::Subdivision_method_3
Creation | |
Loop_mask_3 () | |
default constructor. | |
Stencil functions | |
void | edge_node (Edge_handle e, Point_3 &pt) |
computes the Loop edge-point pt of the edge e . | |
void | vertex_node (Vertex_handle v, Point_3 &pt) |
computes the Loop vertex-point pt of the vertex v . | |
void | border_node (Halfedge_handle e, Point_3 &ept, Point_3 &vpt) |
computes the Loop edge-point ept and the Loop vertex-point vpt of the border edge e . | |