\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
cgal.org
Top
Getting Started
Tutorials
Package Overview
Acknowledging CGAL
CGAL 4.10 - 2D Triangulation Data Structure
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Groups
Pages
MODIFICATIONS
Member
TriangulationDataStructure_2::insert_in_hole
(FaceIt face_begin, FaceIt face_end)
creates a new vertex
v
and uses it to star a hole.
Member
TriangulationDataStructure_2::insert_in_hole
(Vertex_handle new_v, FaceIt face_begin, FaceIt face_end)
same as above, except that
new_v
will be used as the new vertex, which must have been allocated previously with e.g.