\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.10 - 2D Triangulation Data Structure
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MODIFICATIONS
Member TriangulationDataStructure_2::insert_in_hole (FaceIt face_begin, FaceIt face_end)
creates a new vertex v and uses it to star a hole.
Member TriangulationDataStructure_2::insert_in_hole (Vertex_handle new_v, FaceIt face_begin, FaceIt face_end)
same as above, except that new_v will be used as the new vertex, which must have been allocated previously with e.g.