\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.11.3 - 3D Surface Subdivision Methods
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DQQMask_3 Concept Reference

Definition

Required member functions for the DQQMask_3 concept. This policy concept of geometric computations is used in CGAL::Subdivision_method_3::DQQ<PolygonMesh, Mask, NamedParameters>.

DSCornerMask.svg
Refines:
SubdivisionMask_3
Has Models:
CGAL::DooSabin_mask_3<PolygonMesh, VertexPointMap>
See Also
CGAL::Subdivision_method_3

Types

typedef unspecified_type PolygonMesh
 The polygon mesh must be triangulated.
 
typedef unspecified_type VertexPointMap
 

Operations

 DQQMask_3 (PolygonMesh *pmesh)
 Constructor. More...
 
 DQQMask_3 (PolygonMesh *pmesh, VertexPointMap vpmap)
 Constructor.
 
void corner_node (halfedge_descriptor hd, Point &pt)
 computes the subdivided point pt based on the neighborhood of the vertex pointed by the halfedge hd.
 

Constructor & Destructor Documentation

DQQMask_3::DQQMask_3 ( PolygonMesh pmesh)

Constructor.

The default vertex point property map is used.