\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.12.1 - 2D and 3D Linear Geometry Kernel



A model of this concept must provide the following operations.

For each of them, it returns true iff x and y are equal.

bool operator() (const Kernel::Point_2 &x, const Kernel::Point_2 &y)
bool operator() (const Kernel::Vector_2 &x, const Kernel::Vector_2 &y)
bool operator() (const Kernel::Direction_2 &x, const Kernel::Direction_2 &y)
bool operator() (const Kernel::Line_2 &x, const Kernel::Line_2 &y)
bool operator() (const Kernel::Ray_2 &x, const Kernel::Ray_2 &y)
bool operator() (const Kernel::Segment_2 &x, const Kernel::Segment_2 &y)
bool operator() (const Kernel::Circle_2 &x, const Kernel::Circle_2 &y)
bool operator() (const Kernel::Triangle_2 &x, const Kernel::Triangle_2 &y)
bool operator() (const Kernel::Iso_rectangle_2 &x, const Kernel::Iso_rectangle_2 &y)