\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.14 - 3D Triangulations
Triangulation_3/regular_with_info_3.cpp
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Regular_triangulation_3.h>
#include <CGAL/Regular_triangulation_cell_base_3.h>
#include <CGAL/Regular_triangulation_vertex_base_3.h>
#include <CGAL/Triangulation_vertex_base_with_info_3.h>
#include <cassert>
#include <vector>
typedef K::FT Weight;
typedef K::Point_3 Point;
typedef K::Weighted_point_3 Weighted_point;
int main()
{
Weighted_point wp(CGAL::ORIGIN,1);
Rt rt;
rt.insert(wp);
assert( rt.is_valid() );
return 0;
}