\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.4 - Handles and Circulators
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Concepts

conceptCirculator
 A Circulator is similar to an Iterator, with the difference that it is designed for circular data structures. More...
 
conceptForwardCirculator
 See Subsection Forward Circulators in the page on Circulators. More...
 
conceptBidirectionalCirculator
 See Subsection Bidirectional Circulators in the page on Circulators. More...
 
conceptRandomAccessCirculator
 See Subsection Random Access Circulators in the page on Circulators. More...
 
conceptConstRange
 A constant iterator range. Refer to the Range concept for more details. More...
 
conceptHandle
 Most data structures in CGAL use the concept of Handle in their user interface to refer to the elements they store. This concept describes what is sometimes called a trivial iterator. A Handle is akin to a pointer to an object providing the dereference operator operator*() and member access operator->() but no increment or decrement operators like iterators. A Handle is intended to be used whenever the referenced object is not part of a logical sequence. More...
 
conceptRange
 CGAL and the STL heavily use the concepts of iterators and iterator ranges to describe linear sequences of elements, and algorithms operating on these. More...