CGAL 4.4 - Geometric Object Generators
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#include <CGAL/point_generators_d.h>
The class Random_points_in_ball_d
is an input iterator creating points uniformly distributed in an open ball in any dimension.
CGAL::cpp11::copy_n()
CGAL::Counting_iterator
CGAL::Random_points_in_disc_2<Point_2, Creator>
CGAL::Random_points_in_sphere_3<Point_3, Creator>
CGAL::Random_points_in_cube_d<Point_d>
CGAL::Random_points_on_sphere_d<Point_d>
Types | |
typedef std::input_iterator_tag | iterator_category |
typedef Point_d | value_type |
typedef std::ptrdiff_t | difference_type |
typedef const Point_d * | pointer |
typedef const Point_d & | reference |
Operations | |
Random_points_in_ball_d (int dim, double r) | |
\( g\) is an input iterator creating points of type Point_d uniformly distributed in the open ball in dimension \( dim\) with radius \( r\), i.e. \( |*g| < r\) . More... | |
CGAL::Random_points_in_ball_d< Point_d >::Random_points_in_ball_d | ( | int | dim, |
double | r | ||
) |
\( g\) is an input iterator creating points of type Point_d
uniformly distributed in the open ball in dimension \( dim\) with radius \( r\), i.e. \( |*g| < r\) .
\( 2\cdot dim+1\) random numbers are needed from rnd
for each point.