\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.4 - 2D and 3D Linear Geometry Kernel
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CGAL::do_intersect() (2D/3D Linear Kernel)

See Also
CGAL::do_intersect() (2D Circular Kernel)
CGAL::do_intersect() (3D Spherical Kernel)
CGAL::intersection()

See Chapter 2D and 3D Geometry Kernel for details on a linear kernel instantiation.

Functions

bool CGAL::do_intersect (Type1< Kernel > obj1, Type2< Kernel > obj2)
 checks whether obj1 and obj2 intersect. More...
 

Function Documentation

bool CGAL::do_intersect ( Type1< Kernel obj1,
Type2< Kernel obj2 
)

checks whether obj1 and obj2 intersect.

Two objects obj1 and obj2 intersect if there is a point p that is part of both obj1 and obj2. The intersection region of those two objects is defined as the set of all points p that are part of both obj1 and obj2. Note that for objects like triangles and polygons that enclose a bounded region, this region is part of the object.

The types Type1 and Type2 can be any of the following:

Also, Type1 and Type2 can be both of type

In three-dimensional space, the types Type1 and Type2 can be any of the following:

Also, Type1 and Type2 can be respectively of types

#include <CGAL/intersections.h>