\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.4 - 3D Triangulation Data Structure
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CGAL::Triangulation_ds_vertex_base_3< TDS > Class Template Reference

#include <CGAL/Triangulation_ds_vertex_base_3.h>

Definition

template<typename TDS = void>
class CGAL::Triangulation_ds_vertex_base_3< TDS >

The class Triangulation_ds_vertex_base_3 can be used as the base vertex for a 3D-triangulation data structure, it is a model of the concept TriangulationDSVertexBase_3.

Note that if the triangulation data structure is used as a parameter of a geometric triangulation (Section Software Design and Chapter 3D Triangulations), then the vertex base class has to fulfill additional geometric requirements, i.e. it has to be a model of the concept TriangulationVertexBase_3.

This base class can be used directly or can serve as a base to derive other base classes with some additional attributes (a color for example) tuned for a specific application.

Is Model Of:
TriangulationDSVertexBase_3
See Also
CGAL::Triangulation_vertex_base_3
CGAL::Triangulation_ds_cell_base_3
CGAL::Triangulation_vertex_base_with_info_3
Examples:
Triangulation_3/linking_2d_and_3d.cpp.