\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.5.2 - 3D Boolean Operations on Nef Polyhedra
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3D Boolean Operations on Nef Polyhedra Reference

Nef_3-teaser.png
Peter Hachenberger and Lutz Kettner
3D Nef polyhedra, are a boundary representation for cell-complexes bounded by halfspaces that supports Boolean operations and topological operations in full generality including unbounded cells, mixed dimensional cells (e.g., isolated vertices and antennas). Nef polyhedra distinguish between open and closed sets and can represent non-manifold geometry.


A Nef polyhedron is any point set generated from a finite number of open halfspaces by set complement and set intersection operations. In our implementation of Nef polyhedra in 3-dimensional space, we offer a B-rep data structures that is closed under boolean operations and with all their generality. Starting from halfspaces (and also directly from oriented 2-manifolds), we can work with set union, set intersection, set difference, set complement, interior, exterior, boundary, closure, and regularization operations. In essence, we can evaluate a CSG-tree with halfspaces as primitives and convert it into a B-rep representation.

In fact, we work with two data structures; one that represents the local neighborhoods of vertices, which is in itself already a complete description, and a data structure that connects these neighborhoods up to a global data structure with edges, facets, and volumes. We offer a rich interface to investigate these data structures, their different elements and their connectivity. We provide affine (rigid) tranformations and a point location query operation. We have a custom file format for storing and reading Nef polyhedra from files. We offer a simple OpenGL visualization for debugging and illustrations.

Classified Reference Pages

Classes

Functions

Modules

 I/O Functions
 

Classes

class  CGAL::Qt_widget_Nef_3< Nef_polyhedron_3 >
 The class Qt_widget_Nef_3 uses the OpenGL interface of Qt to display a Nef_polyhedron_3. More...
 
class  CGAL::Nef_nary_union_3< Nef_polyhedron_3 >
 This class helps to perform the union of a set of 3D Nef polyhedra efficiently. More...
 
class  CGAL::Nef_polyhedron_3< Nef_polyhedronTraits_3, Nef_polyhedronItems_3 >
 A 3D Nef polyhedron is a subset of the 3-dimensional space that is the result of forming complements and intersections starting from a finite set H of 3-dimensional halfspaces. More...
 
class  CGAL::Nef_polyhedron_3< Nef_polyhedronTraits_3, Nef_polyhedronItems_3 >::Halfedge
 A Halfedge has a double meaning. More...
 
class  CGAL::Nef_polyhedron_3< Nef_polyhedronTraits_3, Nef_polyhedronItems_3 >::Halffacet_cycle_iterator
 The type Halffacet_cycle_iterator iterates over a list of Object_handles. More...
 
class  CGAL::Nef_polyhedron_3< Nef_polyhedronTraits_3, Nef_polyhedronItems_3 >::Halffacet
 A halffacet is an oriented, rectilinear bounded part of a plane. More...
 
class  CGAL::Nef_polyhedron_3< Nef_polyhedronTraits_3, Nef_polyhedronItems_3 >::SFace_cycle_iterator
 The type SFace_cycle_iterator iterates over a list of Object_handles. More...
 
class  CGAL::Nef_polyhedron_3< Nef_polyhedronTraits_3, Nef_polyhedronItems_3 >::SFace
 An sface is described by its boundaries. More...
 
class  CGAL::Nef_polyhedron_3< Nef_polyhedronTraits_3, Nef_polyhedronItems_3 >::SHalfedge
 A shalfedge is a great arc on a sphere map. More...
 
class  CGAL::Nef_polyhedron_3< Nef_polyhedronTraits_3, Nef_polyhedronItems_3 >::SHalfloop
 A shalfloop is a great circle on a sphere map. More...
 
class  CGAL::Nef_polyhedron_3< Nef_polyhedronTraits_3, Nef_polyhedronItems_3 >::Vertex
 A vertex is a point in the 3-dimensional space. More...
 
class  CGAL::Nef_polyhedron_3< Nef_polyhedronTraits_3, Nef_polyhedronItems_3 >::Volume
 A volume is a full-dimensional connected point set in \( \mathbb{R}^3\). More...