\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.5.2 - 3D Triangulation Data Structure
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Groups Pages
3D Triangulation Data Structure Reference

tds3_small.png
Clément Jamin, Sylvain Pion and Monique Teillaud
This package provides a data structure to store a three-dimensional triangulation that has the topology of a three-dimensional sphere. The package acts as a container for the vertices and cells of the triangulation and provides basic combinatorial operations on the triangulation.


Introduced in: CGAL 2.1
BibTeX: cgal:pt-tds3-15a
License: GPL

The triangulation data structure is able to represent a triangulation of a topological sphere \( S^d\) of \( \mathbb{R}^{d+1}\), for \( d \in \{-1,0,1,2,3\}\). (See Representation.)

The vertex class of a 3D-triangulation data structure must define a number of types and operations. The requirements that are of geometric nature are required only when the triangulation data structure is used as a layer for the geometric triangulation classes. (See Section Software Design.)

The cell class of a triangulation data structure stores four handles to its four vertices and four handles to its four neighbors. The vertices are indexed 0, 1, 2, and 3 in a consistent order. The neighbor indexed \( i\) lies opposite to vertex i.

In degenerate dimensions, cells are used to store faces of maximal dimension: in dimension 2, each cell represents only one facet of index 3, and 3 edges \( (0,1)\), \( (1,2)\) and \( (2,0)\); in dimension 1, each cell represents one edge \( (0,1)\). (See Section Representation.)

Classified Reference Pages

Concepts

Classes

CGAL provides base vertex classes and base cell classes:

Helper Classes

Modules

 Concepts
 
 Classes