CGAL 4.5 - Intersecting Sequences of dD Iso-oriented Boxes
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The function box_intersection_d()
computes the pairwise intersecting boxes between two sequences of iso-oriented boxes in arbitrary dimension.
The sequences of boxes are given with two random-access iterator ranges and will be reordered in the course of the algorithm. For each intersecting pair of boxes a callback
function object is called with the two intersecting boxes as argument; the first argument is a box from the first sequence, the second argument a box from the second sequence. The performance of the algorithm can be tuned with a cutoff
parameter, see the implementation section below for more details.
The algorithm reorders the boxes in the course of the algorithm. Now, depending on the size of a box it can be faster to copy the boxes, or to work with pointers to boxes and copy only pointers. We offer automatic support for both options. To simplify the description, let us call the value_type
of the iterators box handle. The box handle can either be our box type itself or a pointer (or const pointer) to the box type.
A \( d\)-dimensional iso-oriented box is defined as the Cartesian product of \( d\) intervals. We call the box half-open if the \( d\) intervals \( \{ [lo_i,hi_i) \,|\, 0 \leq i < d\}\) are half-open intervals, and we call the box closed if the \( d\) intervals \( \{ [lo_i,hi_i] \,|\, 0 \leq i < d\}\) are closed intervals. Note that closed boxes support zero-width boxes and they can intersect at their boundaries, while non-empty half-open boxes always have a positive volume and they only intersect iff their interiors overlap. The distinction between closed or half-open boxes does not require a different representation of boxes, just a different interpretation when comparing boxes, which is selected with the topology
parameter and its two values, Box_intersection_d::HALF_OPEN
and Box_intersection_d::CLOSED
.
In addition, a box has an unique id
-number. It is used to order boxes consistently in each dimension even if boxes have identical coordinates. In consequence, the algorithm guarantees that a pair of intersecting boxes is reported only once. Boxes with equal id
-number are not reported since they obviously intersect trivially.
The algorithm uses a traits class of the BoxIntersectionTraits_d
concept to access the boxes. A default traits class is provided that assumes that the box type is a model of the BoxIntersectionBox_d
concept and that the box handle, i.e., the iterators value type, is identical to the box type or a pointer to the box type.
An important special application of this algorithm is the test for self-intersections where the second box sequence is an identical copy of the first sequence including the preserved id
-number. Note that this implies that the address of the box is not sufficient for the id
-number if boxes are copied by value. To ease the use of this special case we offer a simplified version of this function with one iterator range only, which then creates internally the second copy of the boxes, under the name box_self_intersection_d()
.
In the general case, we distinguish between the bipartite case (the boxes are from different sequences) and the complete case (the boxes are from the same sequence, i.e., the self intersection case). The default is the bipartite case, since the complete case is typically handled with the simplified function call mentioned above. However, the general function call offers the setting
parameter with the values Box_intersection_d::COMPLETE
and Box_intersection_d::BIPARTITE
.
Requirements
RandomAccessIterator1
, and \( \ldots\) 2
, must be mutable random-access iterators and both value types must be the same. We call this value type Box_handle
in the following. Callback
must be of the BinaryFunction
concept. The Box_handle
must be convertible to both argument types. The return type is not used and can be void
. Box_handle
must be a model of the Assignable
concept. Box_handle
must be a class type T
or a pointer to a class type T
, where T
must be a model of the BoxIntersectionBox_d
concept. In both cases, the default box traits specializes to a suitable implementation. BoxTraits
must be of the BoxIntersectionTraits_d
concept. CGAL::box_self_intersection_d()
CGAL::box_intersection_all_pairs_d()
CGAL::Box_intersection_d::Box_traits_d<BoxHandle>
BoxIntersectionBox_d
BoxIntersectionTraits_d
Implementation
The implemented algorithm is described in [2] as version two. Its performance depends on a cutoff
parameter. When the size of both iterator ranges drops below the cutoff
parameter the function switches from the streamed segment-tree algorithm to the two-way-scan algorithm, see [2] for the details.
The streamed segment-tree algorithm needs \( O(n \log^d (n) + k)\) worst-case running time and \( O(n)\) space, where \( n\) is the number of boxes in both input sequences, \( d\) the (constant) dimension of the boxes, and \( k\) the output complexity, i.e., the number of pairwise intersections of the boxes. The two-way-scan algorithm needs \( O(n \log (n) + l)\) worst-case running time and \( O(n)\) space, where \( l\) is the number of pairwise overlapping intervals in one dimensions (the dimension where the algorithm is used instead of the segment tree). Note that \( l\) is not necessarily related to \( k\) and using the two-way-scan algorithm is a heuristic.
Unfortunately, we have no general method to automatically determine an optimal cutoff parameter, since it depends on the used hardware, the runtime ratio between callback runtime and segment-tree runtime, and of course the number of boxes to be checked and their distribution. In cases where the callback runtime is dominant, it may be best to make the threshold parameter small. Otherwise a cutoff
\( =\sqrt{n}\) can lead to acceptable results. For well distributed boxes the original paper [2] gives optimal cutoffs in the thousands. Anyway, for optimal runtime some experiments to compare different cutoff parameters are recommended. See also Section Runtime Performance .
Example
The box implementation provided with Box_intersection_d::Box_d<double,2>
has a special constructor for the CGAL bounding box type Bbox_2
(and similar for dimension 3). We use this in the example to create \( 3 \times 3\) boxes
in a grid layout. Additionally we pick the center box and the box in the upper-right corner as our second box sequence query
.
The default policy of the box type implements the id
-number with an explicit counter in the boxes, which is the default choice since it always works. We use the id
-number in our callback function to report the result of the intersection algorithm call. The result will be that the first query
box intersects all nine boxes
and the second query
box intersects the four boxes in the upper-right quadrant.
File Box_intersection_d/minimal.cpp
Functions | |
template<class RandomAccessIterator1 , class RandomAccessIterator2 , class Callback > | |
void | CGAL::box_intersection_d (RandomAccessIterator1 begin1, RandomAccessIterator1 end1, RandomAccessIterator2 begin2, RandomAccessIterator2 end2, Callback callback, std::ptrdiff_t cutoff=10, CGAL::Box_intersection_d::Topology topology=CGAL::Box_intersection_d::CLOSED, CGAL::Box_intersection_d::Setting setting=CGAL::Box_intersection_d::BIPARTITE) |
Invocation of box intersection with default box traits Box_intersection_d::Box_traits_d<Box_handle> , where Box_handle corresponds to the iterator value type of RandomAccessIterator1 . | |
template<class RandomAccessIterator1 , class RandomAccessIterator2 , class Callback , class BoxTraits > | |
void | CGAL::box_intersection_d (RandomAccessIterator1 begin1, RandomAccessIterator1 end1, RandomAccessIterator2 begin2, RandomAccessIterator2 end2, Callback callback, BoxTraits box_traits, std::ptrdiff_t cutoff=10, CGAL::Box_intersection_d::Topology topology=CGAL::Box_intersection_d::CLOSED, CGAL::Box_intersection_d::Setting setting=CGAL::Box_intersection_d::BIPARTITE) |
Invocation with custom box traits. | |